Flipguarder
First Post
Igatwona ,dooiheathray!? Thrayhealookinfoathray!
Orb, I think, DOES do this now. It's a free action, so you should be able to use it anytime, including in response to seeing the roll.
You can designate one creature you have cast a wizard spell upon that has an effect that lasts until the subject succeeds on a saving throw. That creature takes a penalty to its next saving throw against that effect equal to your Wisdom modifier.
Goodbye to three of my most loathed game abuses
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* Righteous Brand. Burn in hell you over the top 1st level at-will
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hah, that's not WotC's way.It would be nice to see some more buffs in with the nerfs...I always feel like the errata is always knocking the power out of everything. So of it deserved, some of it not so much.
Granted, and cheerfully withdrawn. I guess Im so happy because all the things I had to houserule before, I no longer have to house rule (righteous brand being one of them).Using a PHB1 at-will exactly as it was intended to be used is a "game abuse"?
You certainly shouldn't be lumping Righteous Brand in with Orbizard cheese and Student of Caiphon avengers![]()
Barbarians don't need it, they have agility to deal with scaling.Their DR isn't scaling good enough, considered their many melee range / close powers and supposed secondary defender role. (They also nerfed shield use while wildshaped.)
Were the swarm druid over-powered and the two-weapon barbarian is still fine? At least make the bonus of hide expertise rise with tiers.
Light armor raises only by 1 / tier. Without an increasing added bonus (like a primary or secondary ability you rise at every opportunity) it falls to far behind the heavy armor.
You can use it any time, but: By the time a saving throw has already been rolled, it shouldn't be the "next saving throw." There would be no reason for the current wording if the intent was "impose the penalty to one saving throw, after it was rolled, as a free action."
Im for throwing away using stats for AC all together and just saying AC is based on the armor you wear (or other essateric factors such as sword mage warding), making light armor mechanically identical to heavy, but with slightly less AC for the payoff being mobility.I'm leaning towards adding your highest ability score modifier to defense when using light armor, end of story, at this point. Just for simplicity.
Im for throwing away using stats for AC all together and just saying AC is based on the armor you wear (or other essateric factors such as sword mage warding), making light armor mechanically identical to heavy, but with slightly less AC for the payoff being mobility.
Im for throwing away using stats for AC all together and just saying AC is based on the armor you wear (or other essateric factors such as sword mage warding), making light armor mechanically identical to heavy, but with slightly less AC for the payoff being mobility.