Things we learned:
1. A brontosaurus loves honey.
2. If no one understands you, yell the same thing louder.
3. stick = not-rock
4. A good way to give out experience in that game is to let everyone vote on each player's most memorable moment of that evening, then let them suggest and vote on new words related to that moment, and then have that player and only that player learn that new word. Ignore the rules for spreading new words to other players- the new word is their personal property.
5. Our new words were "slimy," "squish," "bang," and "precarious." For the character who learned "bang," it wasn't a new word per se, but it was appropriate enough that everyone liked it.
6. Coconuts and bee hives are both round things in trees, but they are not at all the same.
7. There are children. They have big, sad puppy dog eyes. They want you to give them your food. Won't you please give them your food?
8. Sometimes it better to succeed a little bit then to succeed a lot, because the DM might get creative.
9. What goes up, must come down. This includes coconuts, rocks, trees, cavemen, and a brontosaurus.
1. A brontosaurus loves honey.
2. If no one understands you, yell the same thing louder.
3. stick = not-rock
4. A good way to give out experience in that game is to let everyone vote on each player's most memorable moment of that evening, then let them suggest and vote on new words related to that moment, and then have that player and only that player learn that new word. Ignore the rules for spreading new words to other players- the new word is their personal property.
5. Our new words were "slimy," "squish," "bang," and "precarious." For the character who learned "bang," it wasn't a new word per se, but it was appropriate enough that everyone liked it.
6. Coconuts and bee hives are both round things in trees, but they are not at all the same.
7. There are children. They have big, sad puppy dog eyes. They want you to give them your food. Won't you please give them your food?
8. Sometimes it better to succeed a little bit then to succeed a lot, because the DM might get creative.
9. What goes up, must come down. This includes coconuts, rocks, trees, cavemen, and a brontosaurus.