VelvetViolet
Adventurer
The thri-kreen are an WotC PI that appeared in the psionics handbook, and have a noticeable fan following. Unfortunately, they can't be used in Pathfinder because of their PI status. However, the stand-in that could be used in Pathfinder is a no-brainer: the green martians from A Princess of Mars, a book which is public domain in the USA. Sure, they aren't "mantis warriors," but they're green four-armed barbarians. What's not to like?

Image by TheBrave
Green Man Characters
Type Humanoid (giant) 0 RP
Size Large 7 RP
Base Speed Normal Speed 0 RP
Ability Score Modifiers Specialized (+2 Str, +2 Con, -2 Cha) 1 RP
Languages Standard 0 RP
Racial Traits
Ability Score Racial Traits
Advanced Strength (+2) 4 RP
Defense Racial Traits
Desert Runner 2 RP
Natural Armor (+1) 2 RP
Improved Natural Armor (+1) 1 RP
Feat and Skill Racial Traits
Static Bonus Feat (Multiweapon Fighting) 2 RP
Movement Racial Traits
Quadrupedal Movement (see below) 1 RP
Other Racial Traits
Limited Telepathy 3 RP
Multi-Armed (4 arms) 8 RP
Offense Racial Traits
Natural Attack (gore) 1 RP
Reach 1 RP
Senses Racial Traits
Low-light vision 1 RP
Total 30 RP
New Racial Traits
Limited Telepathy (3 RP): A green man is able to mentally communicate with any creature within 30 feet with whom she shares a language. Otherwise this ability is identical to the telepathy ability.
Quadrupedal Movement (1 RP): Green men can use their middle set of limbs as arms or legs. When quadrupedal, his speed increases by +10 feet but his reach is reduced to 5 feet. He must have nothing in his hands to use quadrupedal movement.
Thoats (src)
Thoat, Lesser
About the size of a human horse, this creature has eight legs with yellowish elephant-like feet, a long neck, hairless grey hide, and a wide, flat tail. Some desert and plains tribes breed lesser thoats as mounts, and sometimes employ them as beasts of burden. (Use the statistics for a heavy horse)
Thoat, Greater
The greater thoat resembles its lesser cousin in form, but stands ten feet high at the shoulder. In temperament, it's more vicious and unruly. Green Men ride greater thoats in battle. (Use the statistics for a heavy warhorse with the dire creature template applied)

Image by TheBrave
Green men are intelligent but savage four-armed humanoids that roam the deserts, plains and salt flats. They are feared by the other people of the region, especially in numbers.
A green man is built much like a human from the legs up, except that sprouting from the shoulders is a second torso and pair of arms, all topped with an inhuman head. A green man's blue eyes are mounted on the side of his head, and the ears are small cuy-shaped organs on stalks mounted at the top of the head. A pair of curving tusks grow from the lower jaw to about the location of where the eyes would be on a human. Green men have rich olive-green skin all over their bodies, and average around nine feet tall when standing fully upright. The green men do not wear armor, preferring a light leather harness girded with metal clips, buckles, and rings, allowing them to easily attach weapons, ropes, or other tools to themselves.
Green men ride an aggressive breed of thoats and use longspears or Huge longspears when mounted. They use heavy crossbows at long ranges when charging toward enemies. When on foot, they wield two longswords (and some green men are known to wield three or four weapons, although this is uncommon). Many carry short swords, daggers, and light crossbows in addition to their other weapons.
The green man are nomads, wandering across the deserts, plains and salt flats. The males are responsible for hunting and warcraft, the females for raising the young and maintaining the equipment of the males. These racial roles have existed by custom for thousands of years, but in times of need the women have been known to take up arms to defend themselves. The green men are divided into many warring tribes, constantly fighting each other and any other races of men that enter their homelands.
The green men are egg-layers, placing their eggs in secret incubators on the barren landscape. The eggs are left to mature for five years, growing from fist-sized ovoids to something capable of holding a five-year-old human child. The green men keep track of the hatching schedule and know when to return to pick up their newly-hatched young, which are assigned to females for training regardless of parentage. After a few years, the young grow to their full height and maturity and take their place among green man society.
--Sean K Reynolds (src)
Green Man Characters
Type Humanoid (giant) 0 RP
Size Large 7 RP
Base Speed Normal Speed 0 RP
Ability Score Modifiers Specialized (+2 Str, +2 Con, -2 Cha) 1 RP
Languages Standard 0 RP
Racial Traits
Ability Score Racial Traits
Advanced Strength (+2) 4 RP
Defense Racial Traits
Desert Runner 2 RP
Natural Armor (+1) 2 RP
Improved Natural Armor (+1) 1 RP
Feat and Skill Racial Traits
Static Bonus Feat (Multiweapon Fighting) 2 RP
Movement Racial Traits
Quadrupedal Movement (see below) 1 RP
Other Racial Traits
Limited Telepathy 3 RP
Multi-Armed (4 arms) 8 RP
Offense Racial Traits
Natural Attack (gore) 1 RP
Reach 1 RP
Senses Racial Traits
Low-light vision 1 RP
Total 30 RP
New Racial Traits
Limited Telepathy (3 RP): A green man is able to mentally communicate with any creature within 30 feet with whom she shares a language. Otherwise this ability is identical to the telepathy ability.
Quadrupedal Movement (1 RP): Green men can use their middle set of limbs as arms or legs. When quadrupedal, his speed increases by +10 feet but his reach is reduced to 5 feet. He must have nothing in his hands to use quadrupedal movement.
Thoats (src)
Thoat, Lesser
About the size of a human horse, this creature has eight legs with yellowish elephant-like feet, a long neck, hairless grey hide, and a wide, flat tail. Some desert and plains tribes breed lesser thoats as mounts, and sometimes employ them as beasts of burden. (Use the statistics for a heavy horse)
Thoat, Greater
The greater thoat resembles its lesser cousin in form, but stands ten feet high at the shoulder. In temperament, it's more vicious and unruly. Green Men ride greater thoats in battle. (Use the statistics for a heavy warhorse with the dire creature template applied)
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