philreed said:What's not clear about:
"The entire contents of Spells & Magic is considered Open Content, except for the cover, artwork, and other graphic elements."
Bastion has been open with A LOT of their material. As have Green Ronin and myself. Would you rather see people start using confusing, restrictive designations?
Phil, you are not the problem. Books like Spells & Magic are not the problem. The problem is those companies that essentially tell you, make a wild guess. I'd rather see people make clear designations. Making clear distinctions between IP and OGC. Something like ...
[open side bar] [open OGC]
This is Open Game Content. It is free to use by anyone who wishes to use it in their own product. What you would use it for I have no idea, but you can use it. Just remember to note that it is copyright Alan Kellogg 2005
[close OGC] [close side bar]
That's right. put it in a box or sidebar. In the designation of OGC section tell people where OGC is to be found. Use something like "Open OGC" and "Close OGC" to show where OGC material starts and ends. So it adds to the size of the material, at least any reasonable person can tell where the OGC is. If the product itself, minus the graphics and art, is to be OGC, tell people, "The text of this work after the introduction and before the OGL is Open Game Content. That is the text only. The art and the look of this product is not OGC. All art is the property of the respective artists and is used with permission. The look is the property of the publisher and is not open to use.
Hell, I'd be happy if people would word their declarations more clearly. Something like, "Feat mechanics and Feat descriptions are designated as Open Game Content."
Remember, when I say "clear", I mean "clear".