John Q. Mayhem
Explorer
It makes me happy to see the ransom model being used
I like that a lot.

John Q. Mayhem said:It makes me happy to see the ransom model being usedI like that a lot.
kroh said:If no one puts down the coin the person doesn't have to invest the time to create it with no return.
philreed said:Well, the project hit 100% funding. Time to schedule work!
Twowolves said:Sweet! Have at thee!
(Once upon a time, as a mental exercise, I used the FASERIP core rules to make a Car Wars clone of a game, and it worked like a charm. I can't wait to see what you do with it!)
philreed said:You can get your first peek (the FASERIP Basic System Master Table) here
GMSkarka said:That's pretty damned cool, Phil. I can't wait until you release this sucker. I'm pretty sure that Adamant will release FASERIP material once it's open and available.
Twowolves said:Except, you switched the axies!
Twowolves said:How will this compare to Gamma World 3rd ed? Or Star Frontiers' Zebulon'g Guide task resolution? Is there a base premise or game "theme" in mind to use in lieu of superheroes?
philreed said:Absolutely made that switch (and a few others). Just one of the changes made that will make FASERIP different, but still compatible, so that this entire project works as intended.
The basic idea is as a supers toolkit. It will be open (not sure what license will be used) so others can take the system and adapt it to other needs.