OGL: Faserip?

philreed said:
For me? I want it for supers and related game ideas. (For example, we used a modified FASERIP back around 1987 for a GI Joe game.)

As I mentioned somewhere else, it's not anyone's place to tell someone what they can or cannot use the game for. I figure that if someone wants to run FASERIP Star Wars then they can. Who are we to judge or set rules on how any game can be used?

Fair enough. There's plenty of different systems out there for whatever you want to play.
 

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The random generator got me a really cool guy once.

He ended up having nearly all the "defensive" type powers, for both body and mind. Pretty much invulnerable to everything.

Stats were ... average-ish. Wasn't outstanding in anything, probably was barely superhuman.

Ended up modeling him kinda around "The Question". Was fun - a party full of flying brutes and zappy-guys, and here was this dude in a fedora and trenchcoat, unstoppable and oh-so-average.
 

Umbran said:
I'm sorry, but all rpgs are niche market. There's only a few million people who play the games. Given the effort required to provide them with products, it's quite the niche.
The point being that the superhero gaming is nothing but a small sub-genre of the overall gaming industry. You can take away 10,000 D&D players and they are not readily missed from the overall fantasy gaming market; it would be like taking a bucket of water out of your swimming pool. Take away even 1,000 customers from any of the superhero game systems and those companies are going to be dramatically feeling the pinch of that loss.

I do not expect FASERIP to dominate the market. In general I do not see this as anything more then Phil finding a way to make much, much, much more money then he can selling 50 copies of something like 101 Kobold Feats @ $3.00 per. I just find it odd that with so much of his revenue coming from Green Ronin through Superlink and licensed publishing that he would even take the chance. To each his own though.
 
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Umbran said:
Random character generation in MSH was fantastic. No, it wasn't balanced, but it was the single best source for inspiration for new heroes, bar none.

I'll second that. Throw some random rolls, and then try to make a coherent theme around the powers that resulted from them. I wonder if anyone's done a similar random generation table for Mutants and Masterminds? I know it would be difficult because in M&M each power is balanced by point cost, but it would be nice if I ever planned a game like I once ran years ago -- where all the players made versions of themselves, and started frying to figure out their powers by experimenting with them. :) It didn't last long, but they had fun just experimenting.
 

Henry said:
I wonder if anyone's done a similar random generation table for Mutants and Masterminds? I know it would be difficult because in M&M each power is balanced by point cost, but it would be nice if I ever planned a game like I once ran years ago -- where all the players made versions of themselves, and started frying to figure out their powers by experimenting with them
It is in the Mastermind's Manual.
 

Krolik said:
The point being that the superhero gaming is nothing but a small sub-genre of the overall gaming industry. You can take away 10,000 D&D players and they are not readily missed from the overall fantasy gaming market; it would be like taking a bucket of water out of your swimming pool. Take away even 1,000 customers from any of the superhero game systems and those companies are going to be dramatically feeling the pinch of that loss.

So, with lots of evidence to the contrary - MnM is doing really well and is a top seller for GR, HERO is doing well...care to provide some counter-evidence to back up your claim, Krolik? Seriously. You're making some broad, unsupported so far claims here, and I'd like to see you back it up.

I do not expect FASERIP to dominate the market. In general I do not see this as anything more then Phil finding a way to make much, much, much more money then he can selling 50 copies of something like 101 Kobold Feats @ $3.00 per. I just find it odd that with so much of his revenue coming from Green Ronin through Superlink and licensed publishing that he would even take the chance. To each his own though.

So Phil's just doing it to make money, is what you're saying. In the most insulting manner you can manage, I might add. You're making some fairly nasty, thinly-veiled accusations here, Krolik. Worse, you're acting like you know Phil's business, which I can assure you you don't. In the interest of keeping the thread civil, why don't you find another one to post in, instead of coming here and making statements you're going to get called on?

Me, I'm going to drop by the patronage site Phil has set up and help finance this out of my own pocket. MSH was a great system in the day, and I think you could do a lot with it. And that's worth my gaming dollar.
 

Jim Hague said:
So, with lots of evidence to the contrary - MnM is doing really well and is a top seller for GR, HERO is doing well...care to provide some counter-evidence to back up your claim, Krolik? Seriously. You're making some broad, unsupported so far claims here, and I'd like to see you back it up.
First off, the project is not out yet so we can only speculate as to what such a project will mean to the superhero gaming community as a whole. As far as HERO doing well, I would suggest you head over to the Hero Games forum and check out some of Steve and Darren's posts about sales. I would also suggest you check out their decreased upcoming product schedule. Hero Games is only two steps ahead of the flood and has been for a couple of years. So perhaps you should double check your own facts.

So Phil's just doing it to make money, is what you're saying. In the most insulting manner you can manage, I might add. You're making some fairly nasty, thinly-veiled accusations here, Krolik. Worse, you're acting like you know Phil's business, which I can assure you you don't. In the interest of keeping the thread civil, why don't you find another one to post in, instead of coming here and making statements you're going to get called on?
Are you saying Phil is doing this not to make money? Phil stands to make $930.00 for what he has called "two weeks work" on RPG.net. How many of Phil's PDF ventures do you believe have netted him $930.00 for only 2 weeks work? I would bet not too many.

Your loyalty is admirable but your ties to Phil make your comments somewhat circumspect based on the fact that your Superlink company is only in existence because it is marketed through Phil's. If you had no business affiliation with Phil you might see things differently.
 

I think it's a great idea too. Fans of an older system will be able to get new material for a game they like to play.

Best wishes on raising the funds!

-Suzi
 

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