OGL Gauntlet

When I first saw this thread, I thought it was to come up with the best OGC ruleset for the video game Gauntlet. Now that would be cool. :D
 

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I would suggest that to keep the entries fairly uniform in size we should be looking for an adventure that can be run in say one or two sessions of play. The sources should be restricted to SRD or MSRD for fantasy and modern/scifi respectively.

Also if we are looking at NC17 (I assume that is the equivalent of an 18 certificate in the UK) that they cannot be posted on ENWorld as the language content may be a little harsh (Actually knowing Ralts it may be very harsh :D )

Cid
 

Those sound like good enough guidelines for me... one to two session adventures, SRD material only. Encounter levels, recommended PC levels, difficulty, and everything else is up to the entrant. I think we have enough info to get started!

Actually, one opinion query: though restricted to SRD (or MSRD) materials only, does that mean we cannot include new, original mechanics? I always like to throw a little extra spice into my work, so odds are any submission from me will include some original crunch alongside the scenario. Can we agree that producing original mechanics is okay, or shall we leave it at just the System Reference Documents and nothing more?
 

Roudi said:
Those sound like good enough guidelines for me... one to two session adventures, SRD material only. Encounter levels, recommended PC levels, difficulty, and everything else is up to the entrant. I think we have enough info to get started!

Actually, one opinion query: though restricted to SRD (or MSRD) materials only, does that mean we cannot include new, original mechanics? I always like to throw a little extra spice into my work, so odds are any submission from me will include some original crunch alongside the scenario. Can we agree that producing original mechanics is okay, or shall we leave it at just the System Reference Documents and nothing more?

Sounds fine to me. Anyone else have any thoughts?

Cid
 


I think Roudi is right, in that we probably have enough to get going without dragging a bunch of Iron DM rules into it. (Although we're still short an agreed deadline, I think. My vote is for a week.)

The Iron DM is basically the judges giving the contestants a number of mandatory 'ingredients' and basing a fair amount of the score on how well they're used.


Cheers,
Roger
 



kingpaul said:
I've never participated in an Iron DM. What're the rules?

You can find the last Iron DM thread here: http://www.enworld.org/showthread.php?t=133606. There is a fairly concise description of the overall concept, and you can also find the rules for the tournament about halfway down the first page.

Iron DM is a very different creature than what's been proposed here (not neccessarily better or worse, just different). The contestants are given a series of ingredients, and then have 24 hours in order to come up with a playable scenario involving said ingredients.

As a multiple time competitor and judge, I can tell you with great confidence that it is HARD. The competition is usually pretty stiff, and the judgments are known for being "Nemmerlesque" (accurate, but extremely harsh criticism). If you can't take the heat, get out of the kitchen, so to speak. ;)

I'll certainly follow along here to see what comes of this. It would be interesting to do a modern-themed Iron DM at some point.
 

Roudi said:
Those sound like good enough guidelines for me... one to two session adventures, SRD material only.

Emphasis is mine.

Just how long do you folks determine a session? 4 hours? Less? More?

Personally, our gaming group plays for no less than 6 hours (and that's if we've played once this week already) and averages 10 hours.

That may be useful information for anyone willing to craft a "regulation length" adventure.

Peterson
 
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