Glyfair
Explorer
JoeGKushner said:Magic Items: There needs to be some alternative magic items to the core out there. Even if it's just collected form various resources and expanded. Perhaps include a magic item creation method that can replace or be used alongside the standard system. (Forged in Magic, the small Green Ronin book that did collect magic items in the 3.0 era, and a few others come into play like Arms & Armor, which was a catch all).
You know, I'm really, really suprised that no one has done a product or article about lower the availability of magic item creation to players without taking away their ability to do so completely.
I think one of the best things about 3E was the fact that you actually could make magic items without having to pretty much retire (or retire for a long time). However, it seems a bit too open for my tastes in practice, and for others. Unfortunately, the solutions I've seen have been just to ban the option. I know there is a good middle ground, and I expected to see it published. I haven't (although I admit, it might exist).
I think that would be an excellent section in a magic item book. I'd buy it if it was done well.
Also, that points out another hole in products right now. There are certain areas in D&D that people complain about and suggest be changed in 3E (level adjustments, metamagic feats, etc). Why haven't 3rd party producers published products with new approaches that can be used in a standard game in place of these?