OGL OGL: Kobold Press 'Raising Our Flag' For New Open RPG

Kobold Press has announced its plans regardimg the upcoming new OGL v1.1, whihc involve a new, open game code named Project Black Flag.

BlagFlagKoboldLogo-1536x864.jpg

Kobold Press has been and always will be committed to open gaming and the tabletop community. Our goal is to continue creating the best materials for players and game masters alike.

This means Kobold Press will release its current Kickstarter projects as planned, including Campaign Builder: Cities & Towns (already printed and on its way to backers this winter).

In particular, Deep Magic Volume 2 will remain fully compatible with the 5E rules. We are working with our VTT partners to maintain support for digital platforms.

As we look ahead, it becomes even more important for our actions to represent our values. While we wait to see what the future holds, we are moving forward with clear-eyed work on a new Core Fantasy tabletop ruleset: available, open, and subscription-free for those who love it—Code Name: Project Black Flag.

All Kobolds look forward to the continued evolution of tabletop gaming. We aim to play our part in making the game better for everyone. Rest assured, Kobold Press intends to maintain a strong presence in the tabletop RPG community. We are not going anywhere.


 
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Russ Morrissey

Russ Morrissey


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Vaalingrade

Legend
Some people are so used to wearing WotC's yoke that even when they will soon be free of their yoke, they go around begging others to build a new yoke for them to wear.
People like having a standard base instead of reinventing the wheel every time they make a new game? Perish the thought.

The OGL was not a yoke. Trying to remove it is the yoke.

People have always been able to use it or not, and get a weird as they wanted with it if they did. That's part of why this is a problem right now.
 


overgeeked

B/X Known World

mamba

Hero
I do get the logic with copyright outlasting the author's life. If copyright ceases immediately on author's death, or even shortly after, then it guts the creator's ability to have their kids and/or other heirs benefit from their work, and it also guts the ability of authors to benefit from their work
you mean apart from potentially inheriting quite a bit already, no license needed for that…
 

grimslade

Krampus ate my d20s
I am happy to see KP and MCDM looking to a world without needing OGL 1.1. Even if their discussions lead to keeping OGL 1.0a, the conversation and brainstorming could lead down interesting paths. I will be watching with great interest and signed up for notification about Black Flag. Also, thank you for posting the H.L. Mencken quote, Robert F., because I had a paraphrase stuck in my head and you helped correct it.
 

JEB

Legend
Just bought $264 of Kobold Press stuff to go with the two Midgard books I have (Southlands and City of Cats, both purchased at a local game store for 50% off at a Black Friday sale)

I don't know if Kobold Press are the "good guys" but I do know who the bad guys are.
Just made a trip with my brother to my FLGS to specifically buy OGL stuff, and they happened to have some Kobold Press stuff we didn't yet have. So buying that was an easy decision...

What I didn't buy? The Dragonlance book, which I had planned to do on my next trip. Or any official D&D minis, which I buy on almost every trip...
 


Given we have strong and unambiguous statements of the OGL's intent from its authors, Doctorow's take on the history of the OGL is frankly a garbage take, say what you will of what's going on now.

Dancey even said one of the goals was to make sure D&D would survive whatever its owners did (or whatever became of them).

(Based on remarks from plenty of lawyers on these boards, his certainty regarding the legalities of the situation is also unwarranted.)
 


GreyOne

Explorer
Given we have strong and unambiguous statements of the OGL's intent from its authors, Doctorow's take on the history of the OGL is frankly a garbage take, say what you will of what's going on now.

Dancey even said one of the goals was to make sure D&D would survive whatever its owners did (or whatever became of them).

(Based on remarks from plenty of lawyers on these boards, his certainty regarding the legalities of the situation is also unwarranted.)
I don't believe he was saying there was any intent on the OGL authors to make a bad document. What he's simply saying is they didn't actually succeed in making a good creative commons type document.

Linda Codega who broke the story seems to like the take.

 
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As good as kobold press and Coville are, it’s not as easy creating a game players want in numbers needed to make it financially successful enough to make a decent from. Making 5e content with a large player base to a new game will take 100% more effort for them and 10% of the potential revenue. So those thinking them taking up the banner to slay the evil hasbro rulers with a new game…need to be 1000 fold of future buyers of said new game. I just don’t see it happening as they may have a solid core of fans like other 2d20 or MERP or whatever other system but not at the numbers to make such easy money as they did with 5e content. Just my humble opinion.
 

As good as kobold press and Coville are, it’s not as easy creating a game players want in numbers needed to make it financially successful enough to make a decent from. Making 5e content with a large player base to a new game will take 100% more effort for them and 10% of the potential revenue. So those thinking them taking up the banner to slay the evil hasbro rulers with a new game…need to be 1000 fold of future buyers of said new game. I just don’t see it happening as they may have a solid core of fans like other 2d20 or MERP or whatever other system but not at the numbers to make such easy money as they did with 5e content. Just my humble opinion.
I'm not disagreeing, but there's been some fairly strong indications that what KP intends to do is basically publish a very slightly modified 5e ruleset from the SRD under OGL 1.0a in the same way that PF1 was a very slightly modified 3.x ruleset published under OGL 1.0a.

Kobold Press's statement announcing Black Flag actually talked about 5e compatibility, before it was quietly edited later.
 

Whizbang Dustyboots

100% that gnome
I'm not disagreeing, but there's been some fairly strong indications that what KP intends to do is basically publish a very slightly modified 5e ruleset from the SRD under OGL 1.0a in the same way that PF1 was a very slightly modified 3.x ruleset published under OGL 1.0a.

Kobold Press's statement announcing Black Flag actually talked about 5e compatibility, before it was quietly edited later.
Necromancer/Frog God's post certainly suggested that Black Flag would be something that would keep them in the same business they're in now.

I would not expect Black Flag to be doing anything that would stray too far from classic D&D rules, probably just more stripped down, so that everyone can add on what they want for their games.
 

JEB

Legend
Necromancer/Frog God's post certainly suggested that Black Flag would be something that would keep them in the same business they're in now.

I would not expect Black Flag to be doing anything that would stray too far from classic D&D rules, probably just more stripped down, so that everyone can add on what they want for their games.
Folks should keep in mind that Kobold Press is unlikely to produce something that isn't compatible with their rather sizable back catalog of 5E material. Which almost certainly means strong compatibility with every other third party's 5E material (and 5E Wizards materials as well).
 

mamba

Hero
As good as kobold press and Coville are, it’s not as easy creating a game players want in numbers needed to make it financially successful enough to make a decent from. Making 5e content with a large player base to a new game will take 100% more effort for them and 10% of the potential revenue. So those thinking them taking up the banner to slay the evil hasbro rulers with a new game…need to be 1000 fold of future buyers of said new game. I just don’t see it happening as they may have a solid core of fans like other 2d20 or MERP or whatever other system but not at the numbers to make such easy money as they did with 5e content. Just my humble opinion.
agreed, but what can you do when the WotC license terms are entirely unacceptable...
 



doctorbadwolf

Heretic of The Seventh Circle
My honest hope is that as many people as possible write their own open games and release them. It might take a few years, but I can see fans coalescing around certain publishers, systems, or even bits of systems and cobbling them all together to make a game that works best for them and their table. That would be ideal, really. The idea of one big centralized dominant game and game company needs to die here and now.
More people can make a living in the space with a single or very few tent pole games.

We will have a thousand new games a year either way, just like we have for the last decade.
 

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