Mystaros said:
Doesn't work that way. Wizards of the Coast carved out a provision in the OGL that material it released was distinctly not a part of the OGL unless listed in the SRD.
What provision are you talking about? I don't see it.
OGL:[sblock]The following text is the property of Wizards of
the Coast, Inc. and is Copyright 2000 Wizards of the
Coast, Inc (“Wizards”). All Rights Reserved.
1. Definitions: (a)”Contributors” means
the copyright and/or trademark owners who have
contributed Open Game Content; (b)”Derivative
Material” means copyrighted material including
derivative works and translations (including into
other computer languages), potation, modification,
correction, addition, extension, upgrade, improvement,
compilation, abridgment or other form in which an
existing work may be recast, transformed or adapted;
(c) “Distribute” means to reproduce, license, rent,
lease, sell, broadcast, publicly display, transmit
or otherwise distribute; (d)”Open Game Content”
means the game mechanic and includes the methods,
procedures, processes and routines to the extent such
content does not embody the Product Identity and is
an enhancement over the prior art and any additional
content clearly identified as Open Game Content by
the Contributor, and means any work covered by
this License, including translations and derivative
works under copyright law, but specifically excludes
Product Identity. (e) “Product Identity” means product
and product line names, logos and identifying marks
including trade dress; artifacts; creatures characters;
stories, storylines, plots, thematic elements, dialogue,
incidents, language, artwork, symbols, designs,
depictions, likenesses, formats, poses, concepts,
themes and graphic, photographic and other visual
or audio representations; names and descriptions
of characters, spells, enchantments, personalities,
teams, personas, likenesses and special abilities;
places, locations, environments, creatures, equipment,
magical or supernatural abilities or effects, logos,
symbols, or graphic designs; and any other trademark
or registered trademark clearly identified as Product
identity by the owner of the Product Identity, and
which specifically excludes the Open Game Content;
(f) “Trademark” means the logos, names, mark,
sign, motto, designs that are used by a Contributor
to identify itself or its products or the associated
products contributed to the Open Game License
by the Contributor (g) “Use”, “Used” or “Using”
means to use, Distribute, copy, edit, format, modify,
translate and otherwise create Derivative Material of
Open Game Content. (h) “You” or “Your” means the
licensee in terms of this agreement.
2. The License: This License applies to any
Open Game Content that contains a notice indicating
that the Open Game Content may only be Used under
and in terms of this License. You must affix such a
notice to any Open Game Content that you Use. No
terms may be added to or subtracted from this License
except as described by the License itself. No other
terms or conditions may be applied to any Open Game
Content distributed using this License.
OPEN GAME LICENSE Version 1.0a
3.Offer and Acceptance: By Using the Open
Game Content You indicate Your acceptance of the
terms of this License.
4. Grant and Consideration: In consideration
for agreeing to use this License, the Contributors
grant You a perpetual, worldwide, royalty-free, nonexclusive
license with the exact terms of this License
to Use, the Open Game Content.
5.Representation of Authority to Contribute: If
You are contributing original material as Open Game
Content, You represent that Your Contributions are
Your original creation and/or You have sufficient
rights to grant the rights conveyed by this License.
6.Notice of License Copyright: You must update
the COPYRIGHT NOTICE portion of this License to
include the exact text of the COPYRIGHT NOTICE
of any Open Game Content You are copying,
modifying or distributing, and You must add the title,
the copyright date, and the copyright holder’s name
to the COPYRIGHT NOTICE of any original Open
Game Content you Distribute.
7. Use of Product Identity: You agree not to
Use any Product Identity, including as an indication
as to compatibility, except as expressly licensed in
another, independent Agreement with the owner of
each element of that Product Identity. You agree not
to indicate compatibility or co-adaptability with any
Trademark or Registered Trademark in conjunction
with a work containing Open Game Content except as
expressly licensed in another, independent Agreement
with the owner of such Trademark or Registered
Trademark. The use of any Product Identity in Open
Game Content does not constitute a challenge to the
ownership of that Product Identity. The owner of any
Product Identity used in Open Game Content shall
retain all rights, title and interest in and to that Product
Identity.
8. Identification: If you distribute Open Game
Content You must clearly indicate which portions of
the work that you are distributing are Open Game
Content.
9. Updating the License: Wizards or its
designated Agents may publish updated versions of
this License. You may use any authorized version
of this License to copy, modify and distribute any
Open Game Content originally distributed under any
version of this License.
10 Copy of this License: You MUST include
a copy of this License with every copy of the Open
Game Content You Distribute.
11. Use of Contributor Credits: You may not
market or advertise the Open Game Content using
the name of any Contributor unless You have written
permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for
You to comply with any of the terms of this License
with respect to some or all of the Open Game Content
due to statute, judicial order, or governmental
regulation then You may not Use any Open
Game Material so affected.
13 Termination: This License will terminate
automatically if You fail to comply with all terms
herein and fail to cure such breach within 30 days of
becoming aware of the breach. All sublicenses shall
survive the termination of this License.
14 Reformation: If any provision of this License
is held to be unenforceable, such provision shall be
reformed only to the extent necessary to make it
enforceable.
15.COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000,
Wizards of the Coast, Inc.
System Reference Document Copyright 2000-
2003, Wizards of the Coast, Inc.; Authors Jonathan
Tweet, Monte Cook, Skip Williams, Rich baker,
Andy Collins, David Noonan, Rich Redman, Bruce R.
Cordell, based on original material by E. Gary Gygax
and Dave Arneson.[/sblock]
Note that the MMII OGC monster and the Unearthed Arcana OGC material are OGC but not in the srd. They are included in the website
www.d20srd.org but not in the actual srd.
Stuff not released under the OGL is simply not OGC. Whether you can modify OGC material to create stuff that is equivalent to nonOGC stuff without crossing boundaries is not explicit.
The license explicitly prohibits compatibility statements with trademark stuff (like D&D) without an agreement such as the d20 STL or using OGL product identity without such an agreement.
4e stuff is not going to be released under the OGL and therefore cannot be product identity. The OGL only prohibits indications of "compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content." I expect 4e to have some trademarks which cannot be used, but that is irrelevant to whether you can make an OGC version of compatible stuff under the OGL deriving from OGC.
The OGL is not a barrier to making stuff compatible to nonOGC things outside of the compatibility indication prohibitions.
Normal copywright laws apply to works designed to be compatible with 4e rule mechanics absent other agreements such as the new GSL.