Alzrius
The EN World kitten
JohnRTroy said:OSRIC does serve a purpose, to support a game system Wizards won't license, and its creator said he'd shut it down if there was a legal version of it available similar to the 3e OGL license.
A 4E-style OGL work would serve a purpose too - to allow for 4E-compatible products that otherwise can't be published under the GSL. Likewise, there'd be no need for such a work if the GSL didn't have the restrictions that it has.
Most publishers--the truly professional ones, the ones who want to create complimentary and supplementary products from D&D, the ones who would pay the license fee to get the early adopted ruleset--will likely want to use the GSL.
It's fallacious to suggest that only publishers who want to pay the license fee are the "truly professional ones." There are many who simply can't afford it. Similarly, there are plenty of publishers who want to make complementary (not complimentary, though I'm sure they'd want to do that too

I'll bet there are enough incentives for them to use it--can say "D&D compatible" on it--and it will also likely protect their own derivative works from being reused. They want to make a decent amount of money.
All businesses, and people involved in business, want to make money. But that doesn't have anything to do with having their derivative works being reused, necessarily. We don't know that the GSL won't have clauses about Open Game Content, and such a feature was a high point in the OGL.
One of the problems with the OGL is that a lot of people used it in an exploitative manner. I'm not even talking about publishers who creating alternate PHBs. I'm talking about the people who would compile OGL rules on-line for free from people's products. Here are examples.
Actually, it's wrong to say "a lot" of people exploited the OGL. Almost no one did; there were just a few individuals who republished large tracts of OGC. That aside, people who created alternate PHBs weren't necessarily exploitive. They were also just operating from a business standpoint; it's easier to market their books as not needing another book to be used.
Wizards releases a 100% OGL content book, Unearthed Arcana. People start taking the whole book and making it part of their online OGL-SRD collections. Instead of showing support for this with buying the book, people just cut-and-paste the whole thing on-line. I think Andy Collins was right to be annoyed.
David Pulver said GOO released their own SRD for their D20 rules. When they released D20 Mecha, lots of clones showed up immediately, making GOO's own product redundant.
Somebody puts up a SRD clone of Green Ronin's True20 ruleset. He then defends himself online saying that's what the OGL is about, and that you "shouldn't use it if you don't want this to happen". And some people would berate people like Monte Cook for releasing what they called "Crippled OGL", since sometimes he'd keep certain monster names and other items from being reused.
Far more people purchased those books than used the OGC-derivatives. Some revenue was lost, yes, but the purpose of the Open Gaming License was to put the materials out there for ease of use without making money the primary concern. In some cases some people took this to an extreme that was frowned upon, but that isn't a reason to scrap the entire system.
There is also a happy medium between a book being 100% Open and a book that uses "crippled content." Most books in the d20/OGL community do a good job of finding this medium.
So, basically, the OGL in my opinion is flawed because of this viral nature. It's a virus all right, it's like a contagion. I fully suspect the new license is designed to be complementary to people allowing the secondary publishers to protect themselves from behavior like this.
I respect your opinion, but I disagree with it quite a bit. Likewise, the existing OGL already has provisions to allow publishers to protect themselves from this type of behavior. There are guidelines for declaring aspects of books PI, which protect the contents of the works just fine.
There's a lot of people out there who want a free lunch. The OGL was too open.
I disagree. First, I don't think anything can really be "too open," unless it poses some sort of danger to the public (I certainly wouldn't want to see the guidelines for how to make nuclear bombs available online, for example). Regarding people who want a "free lunch," who wouldn't take something that's freely and legally offered? Similarly, the publishers know what they're doing when they release something to be 100% OGC. If they offer it for free reproduction, my sympathy for them is somewhat mitigated when someone reproduces it free online. There is a way to make things OGC in a manner that belies legally cut-and-pasting the entire book.
I think this new license would help the secondary publishers protect their own content. Unless the GSL is incredibly draconian, it will be embraced by most publishers and I think many fans as well, in fact it may offer the protections they need to prevent the freeloaders from taking their hard work.
I have no doubt it will be embraced, but I don't think that anyone will be particularly rejoicing over its having additional restrictions; those restrictions might not be particularly reviled, but I personally don't think the publishers are cheering for having these additional restrictions added to the GSL - especially since we've yet to see any particular restrictions around open content, and the reproduction of open content (since that's what you seem to be talking about).
As it stands now (so far as I know) there's nothing to stop a publisher from making a 100% open book under the GSL.
If you want total control over your IP, make your own game, don't reverse engineer D&D.
Actually, total control over your own game would entail not using any sort of open-license system at all, which includes the OGL and GSL.
If you want to support the OGL, use the 3e rules.
The OGL unto itself encourages the creature of new rules; doing so does support it.
Be like Richard M. Stallman, show that you will only play 3e because of the OGL. He only uses Free Software, he doesn't try to go reverse engineer Windows or the latest game, he takes a moral stance.
I don't understand the idea of "playing 3E because of the OGL." Are you saying that if 3E had no OGL, people shouldn't play it at all?

I don't know much about Richard Stallman, so I can't really comment on that, but there's nothing "moral" in what you're advocating. You're advocating good business sense, which is removed entirely from morality.
I think that open content is the moral stance, because it doesn't concern itself with business practices. When something is open, the creator gives it to anyone who wants it, free of all restrictions and restraints - which include asking for money for it - no matter what the product is. Whether it's a game or an appliance or a medicine, letting people have it as they want it, without being concerned with how much profit is in it for you, is (I think) a moral stance.
The GSL might be good from a business sense; I don't know, since I'm not a businessman. But I personally don't like that it imposes additional restrictions, compared to the OGL, so that WotC and other publishers can maximize their profits. I'm personally more concerned with keeping the game open to as many people as possible, without putting profitability into the equation. I have that luxury because my finances don't depend on making money from the game.
I don't think the two necessarily have to work at cross-purposes though. I think that you can have open content (in a game, at least) and still be able to turn a profit with it. I just think that the OGL is the best example we've seen of that.
The only incentive to "reverse engineering" the 4e D&D game and attempting to release it under the OGL is to continue the exploitation, to say "f--- you Wizbro, I'm gonna take your game and publish it online". You have the GSL, and the game is still being published, so there's no excuse that you can't use it freely.
Unless what you want to make falls under its restricted terms. In that case, such a person has no recourse to legally publish what they want to make (they can put it out as a for-free netbook or similar work, but even that's technically illegal).
If you say "game rules can't be copyrighted", then do it but don't use the OGL as an excuse or a shield (and I think if Wizards wanted to push an RPG might seem more like a book than a game, legal precedent could someday be set protecting RPG's copyrights, but that's an aside).
Games aren't books, so they can copyright everything that isn't part of the rules already, but as you said, that's an aside.
The OGL isn't meant to be "an excuse" or "a shield," as it's quite forward in serving its purpose: to make the mechanics published under it usable by anyone, free from restrictions.
I personally would take a dim view of anybody doing that, and I hope Wizards decides to make an example of anybody who does.
Fair enough. I personally would take a shining view of anyone who makes a 4E-compatible OGL product. I do hope Wizards would try to make an example of them, though, because such efforts would likely fail, helping to legitimize such activities further.
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