Hriston
Dungeon Master of Middle-earth (He/him)
The Fighter then rolls 1d12 plus his STR modifier of +3 slashing damage, plus an additional +5![]()
No additional +5. Damage is by weapon type plus ability bonus (in this case STR) only.
The Fighter then rolls 1d12 plus his STR modifier of +3 slashing damage, plus an additional +5![]()
You are now!Am I doing it right?
Am I doing it right?
Cool art, a seemingly endless list of baddies, and even inspiration/ideas on how to use them in your campaigns. I didn't think it would be such fun to look at & read. To be honest, I thought it would be more like a textbook/reference guide, than the "book of awesomeness" that it ended up being. All IMO, of course.![]()
This comment points up something important:
While the 5th edition D&D system is pretty cool, the writers and graphic designers clearly could've done a much better job of laying out how to play for brand new players.
Why not a little comic strip? Or at least a flowchart?
It scares me how many people who could be in the same boat as you--having all the tools right there but stuff veteran gamers take for granted is still assumed or just buried in walls of text.
This is something 5E missed that most of the prior editions got right -- including examples of play. I know the examples in the original Moldvay Basic and 1E DMG taught me a lot about how to play the game then there was not internet to ask questions.
I know, it chews up page count, and once you have the process down, you don't need it anymore -- but still, the core materials need to cater to the entire range of game experience.