Okay, so I'm making an NPC...

Greenfield

Adventurer
...and I'm inviting others to join in.

Our group is going to acquire an NPC Rogue, at least for a while. The player of our current Rogue has been out of work for a while, and just found a job. (Good news!). It's halfway across the country (bad news).

I had one of those flashes of silly inspiration that probably come to us all, and came up with a name: Ignominious T Padfoot.

Note: Our game is set in a Grecco/Roman pseudo historical world, so the sort-of Greek name works. I see him as a Gnome, sporting an accent (Cockney) that places him as being from Londinium (London), so the pseudo-Greek name is an odd fit. Add in the fact that he clearly has no idea what his name means, and we have a bit of built-in story for a DM to use.

The group is multiracial, from all over the old Roman Empire, and is currently 7th/8th level. We're predominantly Chaotic Good, in a Law v Chaos campaign. Oddly, we're serving the forces of Law. Go figure. He'll be coming in a level behind, as is our rule for all new characters, so build him at 6th or 7th.

We use 32 point buy, PHB, PHB2, DMG, the various Complete books, several of the Races books, Spell Compendium and the Magic Item Compendium. We have a gentleman's agreement to steer away from Psionics, since several of the people aren't familiar/comfortable with them.

We pass the DM's duties around the group, but keep the same characters in the same game world. Some are decidedly into the theatrical, meaning the use of voices and accents, so don't be afraid to include some bit of whimsy in his personality.

So taking off from that theme, let's see what you can do. Please no hyper-optimization. It would freak out some of the people at my table.

My own build would be modest, Probably going Rogue1/Sorcerer1/Rogue5, and set to play the traveling juggler/tightrope walker, perhaps recently detached from a small troupe of performers or a Gypsy caravan.

But don't let my modest proposal hold you back. This is just for fun, and not a competition, so feel free to be creative.
 

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If you like Gnomes, Whisper Gnome, as always, is very nice. If you want spellcasting in the mix, better to take levels in wizard over sorcerer, so you wont be *THAT* far behind. Preferrably, straight rogue, since that's closer to what you're asking for. How do you want him to fight?
 

I'm thinking that Boots of Striding and Springing are pretty much required for a Gnomish acrobat, and aren't a bad thing for a slow moving Rogue either.

Combat wise, I'm thinking about thrown blades, in keeping with his "Juggler" persona. Obviously, Tumble into flank is a nice trick, but I'm also looking at him simply cowering during combat.

The Sorcerer level I mentioned in my proposed build would give him two spells know, and three spells per day (four if I apply any Charisma), so I was thinking of Silent Image as one of them. So, in combat he heads for cover and /or Silent Images a rock around himself. Or a bush. Or a small fold of ground. Use the Illusion to provide concealment.

As a party NPC, he isn't expected to carry his weight in combat, and may in fact be loathe to reveal that he even knows how to fight. He's supposed to be an Expert class performer, after all.

But that's just my build.

If I was going with the Beguiler build, he wouldn't have a Cockney accent, but maybe a little more W.C. Fields.

I'm thinking of suggesting a game policy, going forward. NPCs like Iggy come along with the party, and if a character croaks and can't come back, the player inherits the NPC. It saves on the coincidental "just happen to meet" scenario that always seems to come up in that situation. Then we make up a new NPC, to join at a more opportune moment, to fill in the gap left by the dead PC. It's just a thought.

And here's a question for the group, regarding a Rogue who knows Illusions:

Suppose Iggy (or anyone else for that matter) was looking at a chamber or broad corridor with little or no cover. So he studies it carefully from his hiding place around the corner, then uses Silent Image to lay an illusion over the wall. An illusion of the wall itself. Then, slowly, the "wall" seems to inch into the chamber or corridor, creating a narrow gap between the illusion and the actual wall, a gap a Gnome could slip into.

Obviously there's an issue with him plying skills like Hide or Move Silently while maintaining the illusion, but with the 100% cover it provides it shouldn't be a problem. And so long as he's only taking Move actions, he should be able to maintain Concentration. At least, I think so.

Where the real problem exists is how to set the DC for the Spot check for anyone observing to notice the gradual narrowing of the room or corridor.

So how would you adjudicate the "Phantom Wall" trick?
 

So how would you adjudicate the "Phantom Wall" trick?

I have had an eternal argument about that with my group. Also about light effects and depth effects of the illusion.

Me thinks, if the PC says ''I open the door, what I see'' and you say ''an empty room'' and he says ''I close the door'' then he gets no save. If he asks something about an item placed close to the wall, he gets a will save. If there is something missing/wrong he can get a hunch (sense motive) to get a will save. If he touches the wall its over.

I would go for the beguiler too, or you know....a bard. Since you pretty much describe a bard. He can sing you cheerful songs while you fight. And he can write that song for those epic heroes who saved the word later.

Without a bard, a hero is just an other good adventurer. :p
 


Illusions have been a headache since 1st edition.

As for the rest of the party:

Human Cleric 5/Rogue 3
Human Fighter 6/Rogue 1
Human Wizard 4/Cleric 3
Half Elf Barb 3/Wizard 5
Half Elf Ranger 5/Druid 3
Half Elf/Half Satyr Bard 8

The Rogue combos picked it mainly for SA. The Wiz/Cleric is a "hesitant" player, almost a non-participant. The Barb/Wiz uses mostly buffing spells, then melee. Was looking at Rage Mage, but may change that to Eldritch Knight. The Bard is weak combat, good buffing, and an all but unstoppable Diplomacy/Bluff/Gather Information machine.

Any one of these will be absent at any given time, since we take turns as the DM.

Our healing is solid, our melee is moderate, arcane power is below average, and our Rogue capacity is poor.
 


Looks cool, and definitely has possibilities. I'll take some time and give it a serious looking through.

Sadly, as I mentioned earlier, we have a gentleman's agreement to steer clear of psionics. Not enough of the people who DM are comfortable with them.

I'm currently looking at a Whisper Gnome. Considering the Sudden Jaunt ACA for him, just because it adds flavor. As an NPC in the DM's hands he won't be doing any game breaking if we add a little spice.

What book was Sudden Jaunt in again? I thought it was PH2, but I couldn't find it there. Am I looking in the wrong place, or am I just going blind?
 

Whisper gnome SPELLTHIEF

why? because something about stealing spells seems gnomish

and they get the normal rogue stuff

and some spells

its in complete adventurer and totally worth it
 

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