Darth Cyric
First Post
I don't particularly care. Yeah, 1-2-1-2 is more mathematically accurate, but I'm definitely keeping an open mind toward 1-1-1-1, so I voted that.
Yeah, a SQUARE pieceDausuul said:Actually, 1-1-1 diagonals make the 20-foot diameter circular room a piece of cake...
Will said:And if THAT doesn't work, then I'll shrug and turn to other games, like M&M.
It is the deal-breaker for me, and I playtested it for several hours. I experienced two problems:keterys said:Interesting - so 1-1-1-1 is actually a total deal breaker for you. Have you actually played with it before?
Delericho said the same thing and I'll give you a short version of the same answer I pointed him to; I don't see the problem. So it reduces the Rogue with Positioning Strike and a Charisma of, say, 14 from having (theoretically, in the limiting case) 24 options for where to slide his opponent to to 20. That doesn't seem like a big problem to me. I'd like, at the very least, to see something more specific than I have to date about what the problem is supposed to be, exactly; everyone I've seen suggest there is one has been very vague about what it actually is.ainatan said:I stand with 1-2-1-2. But after seeing some of the powers, I think house ruling 4E won't be so easy, so I'll probably keep half of my brain at home and just use 1-1-1-1.
Hooray for hexes!MrGrenadine said:After reading this and a few other threads on the 1-1-1-1 debate, my only question is:
Why not hexes?
With hexes, you can use 1-1-1-1 with no problem, and can have organically shaped effects, (i.e., no firecube spells).
The downsides, as far as I can see them:
- You can only surround a hex with 6 medium-sized figures, as opposed to 8 when using a grid. (I rarely play with a group larger than six, so its not really an issue, as far as I'm concerned. Maybe DMs might not like their kobold swarms getting only +6 to hit, instead of +8?)
- The half-hex issue, (or 1/4 hex, or less), when creating a space bounded by flat walls or other barriers. But I guess I would just rule that if there's a half a hex or more, you can stand there, and if there's less, you can't.
I get the feeling I'm missing a bigger issue or two, though...