Pbartender
First Post
Give me your opinions...
I picked up Dread last summer, and have been experimenting with it a little over the past few months. I just got an idea into my head...
Way back in the day, when I was playing 1st ed. AD&D in junior high school, we played a very particular style suited to that particular edition of the game and players of that particular age. It consisted mainly of rather dangerous dungeon crawls, and always felt a lot like Indiana Jones gone medieval fantasy. In particular...
1. There was a significant chance of dying at any time, and character creation was resonably quick. Therefore, character death was not a heartbreaking experience for the players, and character background/history was limited in favor for in-the-game development.
2. The dungeons were dangerous, and there were no skills that allowed you to roll for success. Therefore, players had to think through puzzles and traps on thier own, without the assistance of dice.
3. We were young, and hadn't yet seen it all. Therefore, there was still tension, suspense and excitement, when we ran across something we hadn't seen before.
I was thinking, considering these points, using the rules for Dread to play through Old School style D&D adventures might work well... What do you guys think?
I picked up Dread last summer, and have been experimenting with it a little over the past few months. I just got an idea into my head...
Way back in the day, when I was playing 1st ed. AD&D in junior high school, we played a very particular style suited to that particular edition of the game and players of that particular age. It consisted mainly of rather dangerous dungeon crawls, and always felt a lot like Indiana Jones gone medieval fantasy. In particular...
1. There was a significant chance of dying at any time, and character creation was resonably quick. Therefore, character death was not a heartbreaking experience for the players, and character background/history was limited in favor for in-the-game development.
2. The dungeons were dangerous, and there were no skills that allowed you to roll for success. Therefore, players had to think through puzzles and traps on thier own, without the assistance of dice.
3. We were young, and hadn't yet seen it all. Therefore, there was still tension, suspense and excitement, when we ran across something we hadn't seen before.
I was thinking, considering these points, using the rules for Dread to play through Old School style D&D adventures might work well... What do you guys think?