Melkor
Explorer
Hi folks,
I often hear it argued that if you want 'Old School', you shouldn't play D&D 3.5, but should play Basic, 1st Edition, Hackmaster, or Castles & Crusades.
I recently picked up "The Wurst of Grimtooth's Traps", and was reading the intro section regarding how 3rd Edition had relegated a lot of the fun regarding discovering and disarming traps to a simple dice roll mechanic (and they introduce a couple of suggestions to get around that).
I've played several of the Necromancer games modules, that just didn't quite hit the 'Old School' spot....I've got a couple of the Goodman Games' modules, and they seem pretty spot on.
I'm trying to put together a D&D 3.5 game for a few friends (who play it exclusively), and I want to go completely 'Old School'.
With all of the people who say it just can't be done, I am looking for stories of 3rd Edition/3.5 games that you guys have actually played that fealt 'Old School'. Obviously, the caveat here is that you have actually experienced 'old school' by playing some of the earlier editions of the D&D game.
Thanks.
Edit to add: Any supplement and adventure module suggestions that carry that 'Old School' feel are also welcome.
I often hear it argued that if you want 'Old School', you shouldn't play D&D 3.5, but should play Basic, 1st Edition, Hackmaster, or Castles & Crusades.
I recently picked up "The Wurst of Grimtooth's Traps", and was reading the intro section regarding how 3rd Edition had relegated a lot of the fun regarding discovering and disarming traps to a simple dice roll mechanic (and they introduce a couple of suggestions to get around that).
I've played several of the Necromancer games modules, that just didn't quite hit the 'Old School' spot....I've got a couple of the Goodman Games' modules, and they seem pretty spot on.
I'm trying to put together a D&D 3.5 game for a few friends (who play it exclusively), and I want to go completely 'Old School'.
With all of the people who say it just can't be done, I am looking for stories of 3rd Edition/3.5 games that you guys have actually played that fealt 'Old School'. Obviously, the caveat here is that you have actually experienced 'old school' by playing some of the earlier editions of the D&D game.
Thanks.
Edit to add: Any supplement and adventure module suggestions that carry that 'Old School' feel are also welcome.