Just trying to brainstorm here for a set of campaign guidelines (rather than major rules changes) for getting a more "old school" feel with Pathfinder. I use the scare quotes for a reason -- old school means different things to different people; in this case I mean early 80s D&D, both B/X and 1E (I actually grew up with BECMI and 2E, but "regressed" to preferring the previous editions of each).
Some things that come to mind:
Slow advancement chart.
No item creation allowed.
Encumbrance, rations and ammo enforced.
Relying more heavily on verisimilitude and "common sense" for encounters, rather than CR.
Some skill checks will require more player description than others -- searching for and disabling traps in particular.
A general increase in the inherent weird fantasy aspects of the game.
The goal would be a document I share with the players so everyone is on the same page. What else comes to mind, or what of the above would you modify or omit.
Also, full disclosure: I'm cross posting this to a couple other forums just to get a variety of opinion.
Some things that come to mind:
Slow advancement chart.
No item creation allowed.
Encumbrance, rations and ammo enforced.
Relying more heavily on verisimilitude and "common sense" for encounters, rather than CR.
Some skill checks will require more player description than others -- searching for and disabling traps in particular.
A general increase in the inherent weird fantasy aspects of the game.
The goal would be a document I share with the players so everyone is on the same page. What else comes to mind, or what of the above would you modify or omit.
Also, full disclosure: I'm cross posting this to a couple other forums just to get a variety of opinion.