Raven Crowking
First Post
ExploderWizard shows much wisdom.......! 

I don't think this is true (or at least it certainly didn't start out as true). As you remember, 3.0e introduced prestige classes in the DMG as optional choices that a DM might want to introduce into his campaign to give extra campaign specific flavour and options.
Now, to my mind it is unfortunate that WotC went hog-wild in producing hundreds of 'prestige classes' which became seen as player focused PC powerup options.
It certainly became a problem with balance when people cherry-picked their way through certain prestige classes (as NewJeffCT said), and the problem existed because of what prestige classes eventually became... but I don't think that they were (or were intended to be) a core concept of the game. The last 3e campaign I played in went from 1st to 20th level without any prestige classes; it was core rules (phb, dmg) + psionics only, no prestige classes allowed. I would say that core concepts of the game couldn't be ommitted - feats, skills, multiclassing etc.
Cheers
Why is there this endless obsession with "play balance"?
"Oh boo hoo my 1st level magic user isn't calling down a rain of pure antimatter every combat segment, wah."
Play balance COMES FROM HOW YOU PLAY - DM and players both. Sitting around and asking the rules to prettyplease make sure everyone is a special snowflake is d-u-m-b dumb.
When comparing pre- 3X editions to older editions lets remember a few facts about balance.
1) The older editions never claimed to be balanced out of the box, especially combat balanced between PC's.
I believe that is stated for 3E and 4E as well.2) The game rules instructed the DM to consider game balance before permitting new material in the game.
True, in 2E you had NWPs and 3E and 4E have skills. However, role-playing has always been group specific and you can have it or not have it in any edition. Combat is something that can be quantified, though. A group that favors more roleplaying over hack-n-slash isn't suddenly going to change its stripes by switching from 1E to 3E or from 4E to 2E or any which way.3) Combat was not the only assumed measure of balance.
True, but powergaming has existed in every edition of D&D, and I know my old group DM had a whole notebook full of house rules for 2E, whereas had very little for 3E, and I did not have many for 3.5.4) Any RPG system that claims to be balanced out of the box will become the proverbial gauntlet thrown down before powergamers and rules lawyers everywhere. It WILL fail sooner or later. This cycle just becomes the RPG version of the malware/antivirus escalation which is endless.
Again, this is a thread about older editions and balance.5) Looking at older systems and expecting to see the types of balance concerns that preoccupy the minds of so many players today is pointless madness.
6) A game with rules written to be played with and interpreted by people is best balanced by those people. Such balance is fluid, flexible and much harder to hack than RAW code.
On a side note, I don't think the Wizard example is a good analogy. A Wizard having one spell and sitting on their hands for the rest of the night is a boredom issue more than a balance issue.
I wasn't talking about wizards though; I was referring to prestidigitators. Wizards have 4 1st, 4 2nd, 4 3rd, 3 4th and 3 5th level spells.
Wizards have PLENTY to do.
And again, this isn't a balance issue. Its a having something to do issue.
And again, this isn't a balance issue. Its a having something to do issue.