TheYeti1775
Adventurer
We didn't need no stinking balance.
So what kobolds were found in groups of 10-100.
You fought, ran, or were invited to dinner as the main course.
Actually never noticed a real balance issue as we played either, course we weren't looking for balance just fun.
That and outside a few rare circumstances did we take characters into the upper teens and beyond in Red Box and 1E. Most ended up retiring and fostering our future characters as their apprentices and stuff.
In 2E, we played several up into the high teens, and a few limited number above that. Again didn't notice balance, or we didn't care. Never really got into the Skill Option books though.
I will admit it did confuse me when all the classes used the same progression chart and multi-classing now added your classes together .
In all pre 3.0E, as far as disruption we used the Spell Casting Time in conjunction with Initiative.
You had your initiative and you declared what you were casting at your initiative time and started. If it was Fireball (3 segment if I recall correctly) and your initiative was 10, than you started the casting at 10 and finished casting at 13 (remember low was good on initiative back than). That became the time frame you could be distrupted 10 - 13.
Same with weapon speed.
So what kobolds were found in groups of 10-100.
You fought, ran, or were invited to dinner as the main course.

Actually never noticed a real balance issue as we played either, course we weren't looking for balance just fun.
That and outside a few rare circumstances did we take characters into the upper teens and beyond in Red Box and 1E. Most ended up retiring and fostering our future characters as their apprentices and stuff.
In 2E, we played several up into the high teens, and a few limited number above that. Again didn't notice balance, or we didn't care. Never really got into the Skill Option books though.
I will admit it did confuse me when all the classes used the same progression chart and multi-classing now added your classes together .
In all pre 3.0E, as far as disruption we used the Spell Casting Time in conjunction with Initiative.
You had your initiative and you declared what you were casting at your initiative time and started. If it was Fireball (3 segment if I recall correctly) and your initiative was 10, than you started the casting at 10 and finished casting at 13 (remember low was good on initiative back than). That became the time frame you could be distrupted 10 - 13.
Same with weapon speed.