D&D General Ollie’s has Campaign Cases for $3 and Warriors of Krynn for $10

Also hurting both products is a lot of folks just don't play in-person anymore so they want digital things to support the game they're actually playing.
If the Dragonlance game had been on Tabletop Simulator or something like that, I might have tried integrated it into my campaign.

Though I thought it was a dreadfully designed game for that purpose.

Shadow of the Dragon Queen. An adventure for 4-6 players and 1 DM.
Warriors of Krynn. A board game for 3-5 players.

Bit of a disconnect there!

(I have the board game. I think it's fine for what it is... as a stand-alone boardgame. But dreadful as an adjunct to a D&D RPG campaign).

Cheers,
Merric
 

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The Dragonlance board game sounded like an interesting concept, but I remember asking last year if anyone else thought the idea of stopping your D&D game mid-session to setup a board game to resolve a scenario sounded like a horrible idea to anyone else. A few people seemed to disagree and I don't recall getting a lot of agreement, but I think I was probably right. That having been said, I bought the DDB bundle with it and looking through the game, it doesn't even sound like a good standalone board game. It kinda comes off as a "who is this product for?" type of problem.

Also hurting both products is a lot of folks just don't play in-person anymore so they want digital things to support the game they're actually playing.
I bought it for my son for Christmas. We played the first scenario two or three times and the second one once, and I thought it wasn't particularly fun any of those times.

I'm running the DL Adventure for him and some friends, and the D&D combat plus "Fray" works quite well. I've never had any interest in taking out the board game for it.

I'm not sure that I agree with you about the number of people playing in person - I mean, yeah, you're right that a lot of people play online, sure, but a lot of people still play in person too. Or in other words, I think there's still plenty of audience left for in-person products. Just not these particular ones.
 



I think the number of players the boardgame can accommodate is an issue for me. My group is larger than the scope of the boardgame - but the adventure module could be adjusted to fit the size. I also heard that it's not well incorporated into the adventure - but that's just hearsay.
 

I'm not sure that I agree with you about the number of people playing in person - I mean, yeah, you're right that a lot of people play online, sure, but a lot of people still play in person too. Or in other words, I think there's still plenty of audience left for in-person products. Just not these particular ones.
Given you actually sell this stuff for a living, I'd certainly trust your experience over what I encounter. My point was mostly that a product that would purely be for in-person play with no real use for people who only play online limits your audience a bit too much. Books, for example, can still support online play because you can read the info and if there isn't a digital offering, you can create a custom entry in your digital platform of choice using the info. It's pretty tough to use a cardboard token or board game for online play (though I've certainly seen it done so it's not impossible).

Slightly off-topic, but does your shop sell the WizKids Warlock tiles and if so, how have those been received by your customers? They seem to be on clearance sales at some of the FLGS near me.
 

I think the number of players the boardgame can accommodate is an issue for me. My group is larger than the scope of the boardgame - but the adventure module could be adjusted to fit the size. I also heard that it's not well incorporated into the adventure - but that's just hearsay.
I think that it's as "well incorporated into the adventure" as it can really effectively be, for what it is. It's just that the alternate method that they present in the adventure is more fun to use than the board game is. And quicker. And easier.
 

Given you actually sell this stuff for a living, I'd certainly trust your experience over what I encounter.
To be fair, my experience is going to bias me toward in-person play, somewhat.

My point was mostly that a product that would purely be for in-person play with no real use for people who only play online limits your audience a bit too much.
I'll grant you that.

Books, for example, can still support online play because you can read the info and if there isn't a digital offering, you can create a custom entry in your digital platform of choice using the info. It's pretty tough to use a cardboard token or board game for online play (though I've certainly seen it done so it's not impossible).
Yeah, I've seen people with big miniature collections just set a camera over their table and move the minis around for their players. It works pretty well.

Slightly off-topic, but does your shop sell the WizKids Warlock tiles and if so, how have those been received by your customers?
They sold really well when they first arrived, and then died off.

They seem to be on clearance sales at some of the FLGS near me.
Yeah, I'll probably do that myself soon. It's sad - I quite like them.
 


I just wanted to add that at $10 a pop, I can afford to both get a copy of a game with mixed reviews at best to try and/or monkey around with the rules AND get a copy for my Dragonlance-obsessed friend who recently had to de-prioritize getting that kind of stuff for himself.
Oh yeah, I mean, the board game isn't terrible, it's just not all that great. At that price, it's worth getting for the minis alone!
 

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