BOZ
Creature Cataloguer
here are some revised stats:
Omata
Huge Outsider (Good, Lawful)
Hit Dice: 32d8+288 (432 hp)
Initiative: +11 (+7 Dex, +4 Improved Initiative)
Speed: 40 ft, fly 80 ft (perfect)
AC: 28 (-2 size, +7 Dex, +13 natural), touch 15, flat-footed 21
Attacks: Bite +42 melee
Damage: Bite 1d4+18 and poison
Face/Reach: 15 ft by 15 ft (coiled)/10 ft
Special Attacks: Spells, psionics, poison, constrict 4d6+18, summon couatls, emerald rain
Special Qualities: DR 20/+5, telepathy, ethereal jaunt, water breathing, SR X, prismatic immunity, outsider traits, celestial traits
Saves: Fort +27, Ref +25, Will +27
Abilities: Str 34, Dex 24, Con 28, Int 25, Wis 29, Cha 27
Skills: 480 – at least Concentration +, Knowledge (at least three - note that arcana, history, and nature are favored among couatls, though he might prefer psionics to arcana) +, Listen +, Psicraft +, Search +, Sense Motive +, Spot +, Tumble +
Alchemy, Appraise, Intimidate, and Wilderness Lore
Feats: 9 – at least Dodge, Flyby Attack, Improved Initiative, Still Spell
Climate/Terrain: Any land and underground (warm forest)
Organization: Solitary
Challenge Rating: TBD (26?)
Treasure: Double Standard
Alignment: Lawful good
Advancement: ---
COMBAT
Like most couatls, Omata is not likely to attack without provocation.
Spells: Omata casts spells as a 20th-level sorcerer, except that he does not need material components. He can also cast spells from the cleric list and from the Air, Good, and Law domains as arcane spells.
Psionics: At will – call lightning, detect chaos, detect evil, detect good, detect law, detect thoughts, invisibility, obscuring mist, plane shift, polymorph self, rainbow pattern; 3/day – control weather, prismatic sphere, prismatic spray, and prismatic wall. These abilities are as the spells cast by a 20th-level sorcerer (save DC X + spell level)
Omata has access to all psionic attack and defense modes.
Poison (Ex): Bite, Fortitude save (DC 35); initial damage 2d4 temporary Strength, secondary damage 4d4 temporary Strength.
Constrict (Ex): Omata deals 4d6+18 points of damage with a successful grapple check against Gargantuan or smaller creatures. Often, Omata uses a stilled and quickened spell against other opponents while constricting a foe.
Summon Couatls (Sp): Once per day, Omata can automatically summon 1d4+2 couatls.
Emerald Rain (Su): As the master of the rainbow, Omata has the ability to control weather as if he were a 34th level Sorcerer 3/day. In addition to the normal effects of this spell, Omata can cause any precipitation caused by weather he's manipulated to take on special effects. The rain, emerald in appearance, behaves as if it were holy water of triple normal potency, with the following adjustments. This rain cures critical wounds and restores good aligned beings every five rounds they are in the rain. Evil living creatures (this excludes evil Outsiders as well as Undead, which take full damage from the holy water as well as the negative energy level) suffer the equivalent amount of subdual damage and a negative energy level for every five rounds in the rain; evil beings may regain the lost level(s) by a successful Fortitude save DC 38 one day after being exposed to the rain. Finally, plant-life within the rain is healed, blossoms, and blooms.
Telepathy (Su): Omata can communicate telepathically with any creature within 90 feet that has an Intelligence score of at least 1. The creature can respond to Omata if it wishes – no common language is needed.
Ethereal Jaunt (Su): This works like the spell as cast by a Xth-level sorcerer.
Water Breathing (Ex): Omata can breathe underwater indefinitely and can freely use his spells, psionics, and other abilities while submerged.
Prismatic Immunity (Ex): Omata is completely immune to all effects of any spells based on rainbow colors, including color spray, prismatic sphere, prismatic spray, prismatic wall, and rainbow pattern.
Outsider Traits: Omata has darkvision (60-foot range). He cannot be raised or resurrected.
Celestial Traits: Omata can communicate telepathically with any creature within 100 feet that has a language. He is immune to electricity and petrification attacks, and he has cold resistance 20, acid resistance 20, and fire resistance 20. he receives a +4 racial bonus to Fortitude saves against poison.
Omata
Huge Outsider (Good, Lawful)
Hit Dice: 32d8+288 (432 hp)
Initiative: +11 (+7 Dex, +4 Improved Initiative)
Speed: 40 ft, fly 80 ft (perfect)
AC: 28 (-2 size, +7 Dex, +13 natural), touch 15, flat-footed 21
Attacks: Bite +42 melee
Damage: Bite 1d4+18 and poison
Face/Reach: 15 ft by 15 ft (coiled)/10 ft
Special Attacks: Spells, psionics, poison, constrict 4d6+18, summon couatls, emerald rain
Special Qualities: DR 20/+5, telepathy, ethereal jaunt, water breathing, SR X, prismatic immunity, outsider traits, celestial traits
Saves: Fort +27, Ref +25, Will +27
Abilities: Str 34, Dex 24, Con 28, Int 25, Wis 29, Cha 27
Skills: 480 – at least Concentration +, Knowledge (at least three - note that arcana, history, and nature are favored among couatls, though he might prefer psionics to arcana) +, Listen +, Psicraft +, Search +, Sense Motive +, Spot +, Tumble +
Alchemy, Appraise, Intimidate, and Wilderness Lore
Feats: 9 – at least Dodge, Flyby Attack, Improved Initiative, Still Spell
Climate/Terrain: Any land and underground (warm forest)
Organization: Solitary
Challenge Rating: TBD (26?)
Treasure: Double Standard
Alignment: Lawful good
Advancement: ---
COMBAT
Like most couatls, Omata is not likely to attack without provocation.
Spells: Omata casts spells as a 20th-level sorcerer, except that he does not need material components. He can also cast spells from the cleric list and from the Air, Good, and Law domains as arcane spells.
Psionics: At will – call lightning, detect chaos, detect evil, detect good, detect law, detect thoughts, invisibility, obscuring mist, plane shift, polymorph self, rainbow pattern; 3/day – control weather, prismatic sphere, prismatic spray, and prismatic wall. These abilities are as the spells cast by a 20th-level sorcerer (save DC X + spell level)
Omata has access to all psionic attack and defense modes.
Poison (Ex): Bite, Fortitude save (DC 35); initial damage 2d4 temporary Strength, secondary damage 4d4 temporary Strength.
Constrict (Ex): Omata deals 4d6+18 points of damage with a successful grapple check against Gargantuan or smaller creatures. Often, Omata uses a stilled and quickened spell against other opponents while constricting a foe.
Summon Couatls (Sp): Once per day, Omata can automatically summon 1d4+2 couatls.
Emerald Rain (Su): As the master of the rainbow, Omata has the ability to control weather as if he were a 34th level Sorcerer 3/day. In addition to the normal effects of this spell, Omata can cause any precipitation caused by weather he's manipulated to take on special effects. The rain, emerald in appearance, behaves as if it were holy water of triple normal potency, with the following adjustments. This rain cures critical wounds and restores good aligned beings every five rounds they are in the rain. Evil living creatures (this excludes evil Outsiders as well as Undead, which take full damage from the holy water as well as the negative energy level) suffer the equivalent amount of subdual damage and a negative energy level for every five rounds in the rain; evil beings may regain the lost level(s) by a successful Fortitude save DC 38 one day after being exposed to the rain. Finally, plant-life within the rain is healed, blossoms, and blooms.
Telepathy (Su): Omata can communicate telepathically with any creature within 90 feet that has an Intelligence score of at least 1. The creature can respond to Omata if it wishes – no common language is needed.
Ethereal Jaunt (Su): This works like the spell as cast by a Xth-level sorcerer.
Water Breathing (Ex): Omata can breathe underwater indefinitely and can freely use his spells, psionics, and other abilities while submerged.
Prismatic Immunity (Ex): Omata is completely immune to all effects of any spells based on rainbow colors, including color spray, prismatic sphere, prismatic spray, prismatic wall, and rainbow pattern.
Outsider Traits: Omata has darkvision (60-foot range). He cannot be raised or resurrected.
Celestial Traits: Omata can communicate telepathically with any creature within 100 feet that has a language. He is immune to electricity and petrification attacks, and he has cold resistance 20, acid resistance 20, and fire resistance 20. he receives a +4 racial bonus to Fortitude saves against poison.