Omega Pathfinders Game Thread

Mission 3, Day 1, 20:00.

After quite a boring trip so far involving a lot of card playing there is suddenly a message over the ships intercom. Kates usually softly spoken nature is markedly different when she yells, “BRACE FOR COLLISION!!!”, in the intercom just seconds before the Black Knight slams into an unknown object… the ship seems to slow evenly but quickly causing anyone not holding onto something to fall over, the ship slowing in the same manner as when your foot sinks into a knee deep bog.

Sarge gains his footing and yells into the ships intercom, “Everyone to battle stations, SUIT UP, Mel check on the chancellor! Let’s move squad!”. The squad will need to retrieve their power suits and equipment from the armory.

Kate tries to figure out what the heck just happened… there was nothing showing up on the scanners and now the ship sees to have collided with a huge balloon like structure in the middle of space? The object itself is massive and black with the Black Knight stuck. Kate can not see anything but a black jelly like substance all around the front of the ship.

Squad actions please.

OCC: There is a 2 fire-linked heavy neutron gun and 2 CHE missile launchers that can be manned if anyone wants to. :uhoh:
 
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Mel grabs her Morita and bolts down the narrow corridor to the room Antilla has been given use of.

"Chancellor?" she calls through the door as she enters the opening sequence on the keypad. "Chancellor, are you all right? I'm coming in!"
 

" *sigh* of corse this can't be as easy as it was writen off ta be... ah well, Sarge, i'm gonna volinteer ta man a turret, be there after i get this blasted armor on." Jacob will radio over the headsets
 

Private Cyrill Kowaltzki

"Kate, can you give us a real status report? Has the hull been breached? Are we being boared? If yes, where?
Sarge, if we aren't under direct attack I volunteer to man the 2nd gun turret."


If there is a breach in the hull Cyrill will move in this direction, if not he runs to the 2nd gun turret.
 

The slowing of the ship wakes Bishop and nearly causes him to fall out of his seat. He opens his mouth to comment on Kate's piloting skills but hears Sarge shout 'Battlestations' before he can utter a word.

"Guess its time to make som holes in something!" shouts Bishop as he redies his SAW and follows Mel down the corridor to the Chancellor.
 

Carl still a little dazed from flying head first into a nearby wall on impact makes his way down to the armory and starts putting on his suit.
 

Mission 3, Day 1, 20:05

Kate speaks into the ships intercom, “There does not seem to be a breach in the hull, Robert put your power suit on and come take the helm while I suit up”.

Sarge runs to the armoury to make sure the troopers are suiting up and requests information from Mel, “Everything all right with the Chancellor, Mel?”.

Mel gets to the Chancellor’s room and finds her standing, a little shaken in the centre of the room. “What happened?”, she inquires as the door slides open.

Sarge, I can’t see anything but the sensors are showing life forms inside the ball? Maybe the outer layer was preventing detection. Currently there does not appear to be any movement towards us but there is a huge concentration of life forms towards what I assume must be the other side of the ball.”, informs Kate.

Squad actions please.

OCC:
Key on Black Knight
T - Kate Dunewood (Pilot)
R - Robert Mills (Co-Pilot)
S - Sarge
K - Cyrill
C - Carl
B - Bishop
J - Jacob
M - Mel
A - Chancellor Antilia

Ship:
1 - Cockpit
2 - Bridge
3 - Medical Bay
4 - Bathroom
5 - Mess
6 - Crew Quarters
7 - Gunnery Bay
8 - Engine Bay
9 - Sarge's Quarters
10 - Crew Quarters
11 - Cargo Hold
12 - Armoury
13 - Bathroom
14 - Executive Quarters
 

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Bishop

Realising the hull has not been breached, Bishop will put on his power suit and then make his way to the gunnery bay to allow Jackob to put on his suit.
 

"Sarge, this is Mel," she comms, ignoring her question for a moment. "The Chancellor's okay." She nods at the Chancellor then and says, "Sorry, ma'am, we just hit something. Not sure what yet, but it stopped us cold."

Then back to Sarge, "What's the call? You want to station someone in there with her, or move her? The crew quarters are probably more secure. Less outside hull access, and if anyone has intel on where she's supposed to be, it isn't there."
 

Mission 3, Day 1, 20:10

Everyone should be suited up by now.

Good idea, move the chancellor to the crew quarters, Mel”, Sarge says.
Sarge this jelly seems to be MOVING! It must be organic or something because it is starting to creep further trying to envelop the ship. Robert get your suit on and move it back here, we are not waiting any longer.”, yells Kate and with that reply starts to engage the reverse thrusts. The ship begins to shudder and shake as it tries to free itself from the adhesive like jelly. Luckily the ship had not sunk in too deep and was able to pull free. With the front of the ship now free Kate surprisingly remarks, “What the heck is that?”.

Sarge, there is a Terran Federation heavy transport that appears to be stuck in the jelly ball where that heavy concentration of life forms was”, says Kate.

pppssshhh… Mayday, mayday… pppssshhh … this is the TFT Songbird requesting assistance …. pppssshhh … we are under attack … pppssshhh”, can be heard from an incoming message.

Kate asks Sarge, “Sarge there is a heavy transport under attack needing assistance, permission to reply?

Ok Kate, tell them we are on the way.”, says Sarge, “We will have to check our battle plan once we have a better idea what is happening when we are closer.

Sarge requests confirmation from the squad, “Alright apes, this is not our fight, but we can’t leave the civilians to fend for themselves. Do I have any volunteers for a boarding party?

Sarge had barely finished asking the squad when chancellor Antilia asks Mel to please have the Sarge report to her immediately. So far the chancellor is unaware of the conversation between the Sarge and the squad.

Squad actions please.
 

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