Omega Pathfinders Game Thread

Mission 3, Day 1, Encounter 1, Round 1.

As the squad moves forward through the air lock and open the door there is loud clank as one of the firefry land on the outside.

Kate yells into her intercom, “Sarge we are going to have to break the dock so that I can take care of those firefrys! They could compromise the airlock if left unattened.

OK, curse it! Disengage. Squad do what you can till we can dock again. Uuhh, Mel take command… . What, yes chancellor… no ma’am that won’t be a problem… Sorry squad I am a bit distracted here, will contact shortly, Sarge out.", says Sarge hurriedly.

The squad hears the familiar clunk of the Black Knight disengaging.

Mel and Carl burst through the opening air lock door and move to the left and right respectively. Cyrill, Bishop and Jacob are following close behind.

At the far end of the room the squad can see three armoured soldiers, look like terran security service issue armour and weapons. As the door slid open the closest soldier took a step closer and yelled out, “You guys are a welcome sight! We have the civilians holed up in the recreation lounge, one level up. We can get all the remaining survivors down here in 5min and can then begin the evacuation! We don’t have much time.

Squad actions please.
 

Attachments

  • Mission 3c.JPG
    Mission 3c.JPG
    145.5 KB · Views: 87
Last edited:

log in or register to remove this ad

Mel mutters an oath under her breath, then speaks up to the ship's security. "Our ride had to disengage and deal with some flying space bugs. They'll reconnect as soon as it's clear out there. How many people are we talking about? Can they fit in here?"
 

Private Cyrill Kowaltzki

Still being on his toes and remembering the back stabbing ant-bug-cultists Cyrill asks:

"What happend here? This blob is chewing through your ship, or what?"

Cyrill moves to the left till he reaches the upper wall...just in case.
 

Being more of shoot first ask questions later guy, Bishop decides to leave the interrogation duties to the other guys.

Bishop will move into the room with the guards and circle around toward the door while keeping his SAW aimed at the guards.
 


Carl will hang around with Mel trying to get some info out of the crew. During a lull in the conversation Carl says to Mel “I think we should get Jacob a hearing aid, he doesn’t seem to be hearing very well lately:)
 
Last edited:

Mission 3, Day 1, Encounter 1, Round 2.

The squad can hear the sounds of ship laser fire due to the close proximity of the Black Hawk. It however dies down as the Black Hawk is no doubt taking evasive action to avoid the firefry and is engaged in a dog fight with them.

The terran security service soldier closest to the squad appears somewhat distressed by the news Mel gave him and continues to talk, “Aaahhh man! That is a major problem, we need to get off this ship now! We were hauling freight from Cincinnati when we collided with something in space. We, the security personnel, were ready for action due to the increased occurrence of piracy along the trade lanes but we were expecting trouble… of a more human nature. By the time we figured out what was happening we were stuck in this jelly ball and unable to break free… that was about 7 hours ago. So far we have been able to hold the arachnids off but it is a loosing battle. Somehow the bugs managed to breach the fore hull on deck level 1 but there has been no depressurization, I assume due to there being an atmosphere within this ball. We have closed what internal blast doors we could to try and contain the bugs but it will only be a matter of time before they break through. Sorry to answer your question, there are 23 civilians and 5 security personnel still alive onboard. We have lost or unaccounted for 12 civilians and 1 security soldier. Just to give you a quick run down, there are 3 deck levels, layout all the same. Currently you are on deck 2 with one deck below us and one deck above, civilians on deck 3 with the breach on deck 1. Deck 1 is mostly overrun.

The squad can hear the distant sounds of small arms gun fire.

Squad actions please.
 

Attachments

  • Mission 3d.JPG
    Mission 3d.JPG
    145.7 KB · Views: 78

"Have you guys secured the area beyond that door or have you just been keeping a low profile in here?", Bishop asks the security personnel. "You wanna step away from the door so we can have a little peek?"

Bishop will keep aiming his weapon at G1 & G2 - don't quite have that warm and fuzzy feeling about these guys.
 

"Bishop, stand down for Chrissake," Mel snaps. "Save it for the bugs." Then she addresses the security officer who spoke.

"We're gonna need the full deckplans uploaded to our suit computers, and they need to include ALL possible ways of moving from Deck 1 to Deck 2. Not just ways that people use, got it? Conduits. Maintenance access...everything. I want you and whatever men you can spare to start getting civilians to this location. The blackhawk may not be able to dock for long when it comes back, so everyone has to be ready to move. Let us handle holding the line."

She turns to the troops. "Carl and Bishop, you're Fireteam One. Front line duty. Where the bugs are making their main thrust, that's where you two are. Jacob and Cyrill, Fireteam Two. Support FT One, but I want you two mobile too. Secure all access between decks, then use whatever's handy to rig fortified fallback positions on Deck Two all the way back to this airlock door. Beds, desks...whatever's not bolted down. Jacob, you're the engineer, so you'll handle most of that. Cyrill, cover his ass. And both of you be ready to scoot to the front if we need you there."

Mel then puts herself in Fireteam Three with another (npc) trooper, also on front line duty, and if there's enough troopers left puts two more on Fireteam Four, assigned to help cover the civilians moving to the airlock and cover them once there.

(note as well - Open to suggestions from the squad; you guys know what you do best :))
 

Private Cyrill Kowaltzki

"K k Ma'am, Jacob I'm at your six. Build some nice barricades while I'll cover you... You heard the Lady, let's move. ...oh...and Mel, I definitly like your rigid leadership." ;)

Cyrill follows Jacob around, covering him and giving im a hand when he needs help.
 

Remove ads

Top