Omega Pathfinders Game Thread

"Copy Sarge. i'll do my best to set the bulkhead dors up for permenent seals... you want me to leave presents for our 'friends'?" Jacob will ask as he begins scavagind for matierial to make 'the alamo' bunker
 

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Bishop lowers his weapon, "Yes, ma'am!" then looks at Carl and says with a smile, "I thought you guys said Sarge was the tough cookie round here? We going through that door guns blazing?"

Bishop will move to the door and await further orders.
 

Mission 3, Day 1, Encounter 1, Round 3.

The lead security officer says, “No problem”, and moves to the wall mounted computer at the door to the east of the room. He types in a few commands and a new map layout is wirelessly sent to the squad updating their HUD’s. Once the map is downloaded the security officer informs Mel that the civilians are unguarded and can be brought to this level quite easily. “Currently Conner and Vince, the two remaining security personnel, are trying to keep the bugs from getting to the second level via a stairwell. Excuse me but this is David and Jonnas and my name is Zane.”, pointing to the other security personnel.

So you say the teams are as follows:"
Code:
Team One: Carl and Bishop
Team Two: Jacob and Cyrill
Team Three: Mel and David
Team Four: Jonnas and Zane
, says Zane repeating what Mel had said just to confirm. “Ok, Jonnas come with me.”, says Zane as he moves to the door to the East. “Don’t worry there should be no bugs on this level yet.”, he says looking at Bishop.

Squad actions please.
 

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Mel takes a deep breath to steady herself. No good letting anyone else see it, but aside from when she'd briefly taken charge last mission, this was the first time she'd actually had real authority, and it was intimidating as hell. But if she could pull it off...

"Okay, FT one, reinforce them at that stairwell. Assess the situation there and call if you're going to need backup. Even you even -think- you'll need backup. We can't afford to get overrun this early."

"Jake, concentrate on getting the barricades ready to go. If there's time, you could rig each one to blow just as the bugs breach it...but getting them up is the first priority. And make sure there's gaps WE can get through."

"David, you and me...we're going to make sure there's no other ways for bugs to get on the deck. If anyone calls for help, we're the first responders though."

She nods at Zane then. "If anyone's unclear, now's the time. Otherwise let's get going!"

Assuming no questions, Mel sets out, studying the deckplan and heading towards the nearest access point (besides the stairwell). She asks David to check the plans too, in case she misses something.

(will update character sheet today so you'll have the relevant skill bonuses handy :))
 

Carl Turns to Bishop and says “OK buddy looks like we are on stairwell duty, lets get moving”. With that Carl starts moving down the passage towards the stairwell.
 

Mission 3, Day 1, Encounter 1, Round 4.

FT 1: Carl and Bishop move towards where the stairwell was highlighted on the deck layout. When they round the corner they can see two security personnel taking pot shots at smallish bugs that are scuttling around at the lower level. The two look up a bit startled when the MI troopers come round the corner but then quickly aim towards the bottom again. However as they do that they shout in unison, “Whooa!”, as they see a somewhat larger bug than usual appear.

FT 2: Jacob and Cyrill stand around talking obviously they are not quite accustomed to taking orders from Mel but soon spring into action and begin looking for what material can be used to jury rig some barricades. (Please give an indication as to where you will be building the impromptu barricades).

FT 3: David tells Mel that the only access between the levels is via the stairwell but there are numerous air ducts and maintenance access areas but nothing bigger than a small dog could really fit in the air ducts. So far the only bugs found have been on level 1, there have however been quite a few sightings.

FT 4: Zane and Jonnas are moving towards the stairwell from where they will proceed up to level 3 to get the civilians.

Squad actions please.
 

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Private Cyrill Kowaltzki

Cyrill starts to drag 'fortification material' to the room that leads to the stairs.

"Jacob move it ... we will see some bug action sooner or later and I want as much Alamos between them and us as possible!"
 


Mel nods at David's report. "We'll make it a fast sweep then. Bugs can be pretty smart sometimes if there's a brain around. How long do you figure a full patrol of Deck 1 would take, assuming if we keep the pace at a good jog?"

(ie - double move, but make sure we get a decent look at the access points, just to make sure they're not working on widening any of them, or sneaking little sabotage bugs in or something :))
 

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