Omega Pathfinders Game Thread

Mission 3, Day 1, Encounter 1, Round 13.

FT 1: Vince temporarily insane from the fear he is experiencing after seeing his companions mowed down by the murderous bugs makes a tremendous error in judgement… “Warning airlock override engaged, room decompression in 6 seconds, safety protocol activated, have a nice day.”, resounds the synthetic female voice over the ships intercom system.
Bishop stands ready with his SAW aimed at the stairwell.
Carl looks around, (Perception skill roll of 7 + 1 = 8 vs DC 10), but did not find anything useful yet to help smother the fire with.

FT 2: Cyrill is behind cover and aiming at the stairwell as his vision returns to normal. Jacob moves a little East and places his last grenade into the barricade, (Demolitions skill check of 13 + 5 = 18 vs DC 10, set detonator, success), rigging up another booby trap.

FT 3: As Mel drops her pistol and backs up the obsidian black worm strikes out snapping at the weapon as it touches the ground near it, (Modified melee attack roll of 23 vs Defense of 6, a hit doing 2hp damage). The creatures razor sharp teeth, better designed for slicing flesh, rip into the pistol cutting deep gashes along its length. Mel joins David against the north wall and fires a burst as she gets there, (Modified ranged attack roll of 8 + 10 (AB) + 1 (PB) – 4 (Burst) + 2 (Luck) = 17, a hit doing 12hp damage). Miraculously the slugs find a target as the agile worm wriggles around the pistol and cuts into its body. The worm menacingly rears up again and swiftly moves behind some crates. David unsure on what to do about this new threat that he is clearly not trained to deal with looks at Mel for some sort of guidance. Mel (Perception skill roll of 15 + 8 = 23 vs DC 20) notices that the blood from the fallen security officer seems to be draining through a hole in the floor to the level below.

FT 4: “What are you guys roasting down there?”, yells Zane while taking cover from the flames. He has managed to get the civilians under a bit of control but they sound extremely nervous.

OCC: I have done the Burnham stats as follows: (Hardness 3, Hit Points 5, Break DC 14).

Squad actions please.
 

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Private Cyrill Kowaltzki

"Bishop, the two of us should cover the stairs. I don't want to see one of those bugs chewing up the civilians."

Via Com:
"Zane, we ehhh ...killed... a bug. Bishop and I will cover the stairs when the flames die down and you can bring the civilians down to the barricades."

Cyrill will wait till the flames die down and then he will move down several stairs to cover the civilians.
 

"Mel here, I've got some kind of worm-thing holed up here; it killed a guard. But what the HELL is that on the intercom?! Carl and Jacob, see what's going on in the airlock! Cyrill and Bishop, hold the stairs from the bottom, guys. So the civvies are coming down behind you. Otherwise they'll be in the crossfire between you and anything coming up to get them."

"Dave, stay back."

Mel lobs a grenade behind the crates the wormbug scuttled behind. She puts a 1 round delay on it, so she'll still have a turn to react if the throw goes badly.
 

Carl continues to laugh at Cyrill and says “Make me drink napalm, I’m sure it will taste better than that synthetic whisky you keep making us drink, it will probably burn less too :) ”.

Upon hearing the air lock warning Carl’s laugh is instantly cut short.

Carl will attempt to double move as quickly as possible to the air lock to deactivate it. Buy the time he hears Mel’s orders he is already halfway down the passage and shouts over the comlink “I’m way ahead of you, already on my way”.
 


Mission 3, Day 1, Encounter 1, Round 14.

FT 1: Carl double moves towards the airlock but when he is about 30’ away he sees the doors to the room slam down shut and the lock begin blinking the bright red words “Warning vacuum” … indicating the room beyond is decompressed. Bishop waits in the room for the stairwell flames to die down.

FT 2: Cyrill is waiting for the flames to die down at the end of the round while Jacob is searching for another grenade…

FT 3: Dave drops to one knee and takes aim, ready to shoot at any movement by the crates as he sees Mel lob a grenade. Mel throws a grenade, (Modified ranged attack roll of 9 + 9 (AB) – 6 (Range 30’) = 12 vs Defense of 10, a hit landing in the upper right hand corner of the cell where Mel thought the worm crawled to. The grenade detonates and does a possible 15hp damage. The slicer worm’s REF save of 24 vs DC 18, success, and takes 7hp damage.), and is happy when it sails over the crates and can be heard clinking down just behind them. The resulting explosion sends a shower of wood chips into the air as the crates are smashed to pieces by the force. To both Mel's and David’s surprise they see the menacing head of the slicer worm rear up as the worm propels it’s body towards them. David (who was ready) takes a shot, (Modified ranged attack roll of 15 + 1 (AB) = 16, a miss), but fires just past the creatures head as it barrels down at him. The Slicer worm snaps at David, (Modified melee touch attack roll of 12 vs Defense of 13, miss), narrowly missing him. Mel notices (Perception skill roll of 13 + 8 = 21 vs DC 15) the blood in the hole just beyond the body splash upwards as another black head pops out of the hole… she can see the same menacing row of circular teeth, of another slicer worm, as the creature surveys the room.

FT 4: Zane yells down to the squad, “Can we start moving yet guys?”.

The flames from the burning fuel die down in the stairwell making the area passable once again.

Squad actions please.
 

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Private Cyrill Kowaltzki

"Let's move it, Bishop! I'm at your 6. Don't want to get sprayed with bullets when you fire this toy of yours.
Jacob, here's your nade."


Com: "Zane, we will let you know when we are in position, just wait one more moment."

Cyrill hands one nade to Jacob, then follows Bishop, trying to cover him (ready to shoot incoming bugs/worms/ninja gnomes).
 

"I'm would worry more about Carl spraying us with flames." Bishop says to Cyrill as he moves toward the stairs and readies his weapon to fire as he decends.

"Sounds like Vince is literally gonna jump ship", Bishop chuckles. "Stray bullet down there could have prevented it though ..."
 

"David, get out of here!" Mel barks as she fires a single shot at the thing where it lands. "Out the door! I'll be right behind you."

Then on the comm, "Someone get back to me on that? C'mon, guys, I'm not asking for a 'sir' here, but lets at least pretend I need to know what's going on."
 

When Bishop hears Mel's voice on the comm he realises that they forgot to keep her up to speed while waiting for Carl's BBQ to die down, "Mel, Cyrill and I are heading down the stairs as we speak. Carl took off toward the airlock and Jacob's setting up the last grenade!"
 

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