Mission 3, Day 1, Encounter 1, Round 13.
FT 1: Vince temporarily insane from the fear he is experiencing after seeing his companions mowed down by the murderous bugs makes a tremendous error in judgement… “Warning airlock override engaged, room decompression in 6 seconds, safety protocol activated, have a nice day.”, resounds the synthetic female voice over the ships intercom system.
Bishop stands ready with his SAW aimed at the stairwell.
Carl looks around, (Perception skill roll of 7 + 1 = 8 vs DC 10), but did not find anything useful yet to help smother the fire with.
FT 2: Cyrill is behind cover and aiming at the stairwell as his vision returns to normal. Jacob moves a little East and places his last grenade into the barricade, (Demolitions skill check of 13 + 5 = 18 vs DC 10, set detonator, success), rigging up another booby trap.
FT 3: As Mel drops her pistol and backs up the obsidian black worm strikes out snapping at the weapon as it touches the ground near it, (Modified melee attack roll of 23 vs Defense of 6, a hit doing 2hp damage). The creatures razor sharp teeth, better designed for slicing flesh, rip into the pistol cutting deep gashes along its length. Mel joins David against the north wall and fires a burst as she gets there, (Modified ranged attack roll of 8 + 10 (AB) + 1 (PB) – 4 (Burst) + 2 (Luck) = 17, a hit doing 12hp damage). Miraculously the slugs find a target as the agile worm wriggles around the pistol and cuts into its body. The worm menacingly rears up again and swiftly moves behind some crates. David unsure on what to do about this new threat that he is clearly not trained to deal with looks at Mel for some sort of guidance. Mel (Perception skill roll of 15 + 8 = 23 vs DC 20) notices that the blood from the fallen security officer seems to be draining through a hole in the floor to the level below.
FT 4: “What are you guys roasting down there?”, yells Zane while taking cover from the flames. He has managed to get the civilians under a bit of control but they sound extremely nervous.
OCC: I have done the Burnham stats as follows: (Hardness 3, Hit Points 5, Break DC 14).
Squad actions please.
FT 1: Vince temporarily insane from the fear he is experiencing after seeing his companions mowed down by the murderous bugs makes a tremendous error in judgement… “Warning airlock override engaged, room decompression in 6 seconds, safety protocol activated, have a nice day.”, resounds the synthetic female voice over the ships intercom system.
Bishop stands ready with his SAW aimed at the stairwell.
Carl looks around, (Perception skill roll of 7 + 1 = 8 vs DC 10), but did not find anything useful yet to help smother the fire with.
FT 2: Cyrill is behind cover and aiming at the stairwell as his vision returns to normal. Jacob moves a little East and places his last grenade into the barricade, (Demolitions skill check of 13 + 5 = 18 vs DC 10, set detonator, success), rigging up another booby trap.
FT 3: As Mel drops her pistol and backs up the obsidian black worm strikes out snapping at the weapon as it touches the ground near it, (Modified melee attack roll of 23 vs Defense of 6, a hit doing 2hp damage). The creatures razor sharp teeth, better designed for slicing flesh, rip into the pistol cutting deep gashes along its length. Mel joins David against the north wall and fires a burst as she gets there, (Modified ranged attack roll of 8 + 10 (AB) + 1 (PB) – 4 (Burst) + 2 (Luck) = 17, a hit doing 12hp damage). Miraculously the slugs find a target as the agile worm wriggles around the pistol and cuts into its body. The worm menacingly rears up again and swiftly moves behind some crates. David unsure on what to do about this new threat that he is clearly not trained to deal with looks at Mel for some sort of guidance. Mel (Perception skill roll of 15 + 8 = 23 vs DC 20) notices that the blood from the fallen security officer seems to be draining through a hole in the floor to the level below.
FT 4: “What are you guys roasting down there?”, yells Zane while taking cover from the flames. He has managed to get the civilians under a bit of control but they sound extremely nervous.
OCC: I have done the Burnham stats as follows: (Hardness 3, Hit Points 5, Break DC 14).
Squad actions please.