Omega Pathfinders Game Thread

Mission 4. Encounter 1. Round 1.

Sarge finally says, “Damn the bugs are using Mantis Hunter Bugs as scouts! Those sneaky blighters. Cyrill, you and Mel keep a low profile and engage, give it your best shots! Let’s get the welcoming party ready on this side apes, it sounds like that transport is in trouble and if there are bugs around that want to be sliced and diced then how can we deny them? Jake, you and Carina get those marauders ready to hop up that ridge to give the scouts cover if there appears to be more bugs. Bishop and Shin keep the engines running because if there is any heavier contact we are going to circle this ridge and get the enemy in a crossfire."
 

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Private Cyrill Kowaltzki

Cromm10k said:
Cyrill will take a full round action to fire two shots at the -hopefully- FLAT-FOOTED bug when Mel or Sarge orders him to open fire. If I get the Target Species ability right Cyrill should get a +2 to damage rolls versus bugs, if they count as species. ;) So Mr. Kowaltzki expects an extra 1d6+2 damage in the first round of combat. Hope that's enough...

In addition to this action Cyrill will switch to IR vision if he gets any input that the IR mode will help seeing the bug(s) during daytime in the dessert.
 



Mel braces the Morita on a rock and pats Cyrill's shoulder.

"Okay hotshot. We're engaging the bug from here. Shoot at will, I'll join in when they start making for our position. Sarge and the rest will come around and squish whatever we leave behind."

She sights down the scope and also experiments with IR, just to see if it's better than visual for mantis targeting.
 



Mission 4. Encounter 1. Round 2.

Omega has the surprise this round so no bug actions.

Switching through the various spectrums available Cyrill determines that natural light is the best to view the mantis bugs, in the other spectrums their cold blooded bodies appear to similar to the background terrain.

Cyrill exhales as he calmly brings the sight down on the shimmering in the distance and squeezes off two shots in quick succession, (Modified ranged attack roll of 14 + 10 (AB) – 2 (Range of 500’) = 22, a hit (20% miss chance due to concealment rolled a 54%) doing 9hp damage and modified ranged attack roll of 7 + 10 (AB) – 2 (Range of 500’) = 15, a hit (20% miss chance due to concealment rolled a 67%) doing 13hp damage), hitting the unsuspecting bug in the abdomen. The bug momentarily becomes fully visible from the surprise of being hit but moments later begins to fade into a shimmer again.
Mel peers down her sight at the transport in the distance and too notices the mantis bug become fully visible and then begin to fade.

The bugs do not seem to have ascertained Cyrill and Mel’s position yet.

Bishops can now clearly see movement around the transport as the bugs realize there is trouble nearby, Bishop checks (Computer Use skill roll of 14) and thinks he sees 4 large distinct shapes darting around the transport.

Squad actions please.
 

Private Cyrill Kowaltzki

Cyrill fires to more shots at the bug.

[I guess Cyrill's 2nd shot from the previous round should have missed the bug, because his 2nd ranged attack bonus is only +5 (=4Dex+1BaB) not +10]
 

"Sarge, Mel - It looks like there are four contacts around that transport. Are we gonna try and flank them with the buggy's?"

If Bishop gets an OK to flank with the buggy's he will tell Carl to get a good grip on the twin 50's before hitting the gas...
 

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