Mission 4. Encounter 1. Round 6.
The bugs sprint closer at full speed covering 240’ this round.
Carina fires her light rotary cannon at bug #2,
(Modified ranged attack roll of 2 + 11 (AB) = 13, a miss), but blows holes in the rock face in front of the bug.
Shin moves the buggy up to alley speed and rounds the southern edge of the ridge.
Raul opens up with the twin fifty,
(Modified ranged attack roll of 2 + 6 (AB) – 0 (Range of 120’) – 1 (Street Speed) = 7, a miss), but shoots high.
Mel, who was ready, fires as the bugs get within 100’,
(Modified ranged attack roll of 13 + 11 (AB) – 0 (Range of 100’) = 24, a hit doing 0hp damage!) 
, hitting the bug a glancing shot off the right shoulder and did not seem to hurt the bug at all.
Carl delayed his action till later.
Cyrill fires two more shots at bug #2 as the bugs close in,
(Modified ranged attack roll of 7 + 10 (AB) + 1 (Circumstance Bonus) – 0 (Range of 45’) = 18, a hit doing 12hp damage and modified ranged attack roll of 16 + 5 (AB) + 1 (Circumstance Bonus) – 0 (Range of 45’) = 22, a hit doing 12hp damage!) 
, hitting the bug twice in the abdomen! Cyrill has the luck of a sniper with the rolls!
Sarge tells Shin to stop so that they can get a better chance of hitting the bugs.
Jacob cycles through the various weapon selections not sure on which mode to choose.
Bishop lets the vehicle travel another 10’ east before yanking up the handbrake
(Modified Drive check of 17 + 11 = 28 vs DC 15, success), causing the buggy to skid to a sudden stop throwing up dust and dirt. No sooner had the buggy come to a skidding halt when Carl opened up with the twin fifty on bug #3,
(Modified ranged attack roll of 5 + 11 (AB) – 0 (Range of 110’) = 16, a hit doing 22hp damage and modified ranged attack roll of 13 + 5 (AB) – 0 (Range of 110’) = 18, a hit doing 16hp damage!), cutting up the bugs right flank as the bullets rip into it.
Squad actions please.