Omega Pathfinders Game Thread


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Mission 4. Encounter 1. Update.

Carina tries to push on the hatch of the marauder but the weight of the sludge is too great to push against. “Uuaagh! The door won’t budge!”, informs Carina. The marauder has rolled onto its right side by the flow of the current.

Cyrill gets Sarge’s attention with his yelling, “What are you thinking Cyrill? Do you think there could be a trap? The bugs can’t be so organised unless there is a brain bug somewhere in the vicinity. I will see if I can get Captain to listen.” Sarge then tries to hail Beta via the radio link.

While Cyrill is scanning around trying to see if there are any contacts (Perception skill roll of 27 vs DC 15, spotted) he glances skywards and notices two hoppers flying high in a wide circle at about 1500’.

Raul moves over to join Cyrill and asks, “You think we go into bug hole, amigo?

Jacob moves his marauder cautiously closer to the edge of the hole and drops the lizard line into the river.

Mel flings her lizard line down into the river as well.

Bishop grabs hold of Mel’s lizard line easily and gets ready for Mel to brace herself so that he can start climbing. He notices that there are trails of dust and pieces of dirt falling around where Jacob is standing indicating that the roof of the tunnel does not appear to stable.

Carl continues to swim against the current (Athletics skill roll of 16 vs DC 10) and makes 5’ head way continuing south.

Squad actions please.
 

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Private Cyrill Kowaltzki

Via Comm"First: 2nd Heads up!!! We've got incoming hoppers, at about 1500 feet. Get ready for some anti air action! Second: Sarge, I don't know if there is a brain bug around but we've got tunnels filled with bomb sludge all over the place. If we could get a map of the region that shows the tunnels I guess we could get the Beta Company through this place without tanks getting stuck in the tunnels. If this transport here and a Marauder had enough weight to collapse the tunnel then think about what would happen if the MBTs cross the tunnels. Add some heat and you have a nice BBQ. Kowaltzki over."

To Raul: "I don't know, just open up on the hoppers when they are in reach!"

Cyrill will fire to shots at the leading hopper.
 

"Bishop, Carl, can one of you get my line and hook it up to Carina marauder so I can get her outa there?" Jacob will ask as he slowly backs away from the edge of the hole.
 

Carl replies to Jacob “I’m way ahead of you man, just going to take me a while to swim upstream. Do you think you could get your Marauder around to coordinates DH26. It will take too long for me to swim back to your line and then to Carina. Just be careful where you walk, these walls are already starting to crumble.”

While continuing his swim to Carina’s Marauder Carl thinks to himself “Man if I get out of here I’m going to need a long hot bath and lots of alcohol (oh and my rubber ducky to play with in the bath)." :p
 



Melara sets her feet, bends her knees and leans way back to give Bishop the support he needs to get out.

"Right, I'm set. Go for it. Someone keep a distance count running on those hoppers, alright?"
 

Mission 4. Encounter 2. Round 1.

Initiative for encounter 2.
Carl
Hoppers
Shin
Mel
Cyrill
Jacob
Raul
Sarge
Bishop


Carl continues to battle in the heavy suit to make headway (Athletics skill roll of 13 vs DC 10) into the river moving 5’ south.

The two hoppers who were flying up high, possibly acting as spotters, seemed a bit indifferent until the Cyrill fired. The duo have now taken evasive action and will not be considered flat-footed any longer.

Shin yells, “Sarge I will provide some cover fire from our buggy”, and runs towards her dune buggy and dives into the backseat.

Mel braces herself for the inevitable pull on her lizard line, as she feels Bishops weight on the line she begins to reel him in.

Cyrill peers into his optical sight and exhaling slowly sends two quick successive rounds sailing towards hopper #1, (Modified ranged attack roll of 3 + 10 (AB) – 10 (Range) = 3, a miss and Modified ranged attack roll of 15 + 5 (AB) – 10 (Range) = 10, a miss), but both fly wide.

Jacob moves his Marauder cautiously away from the edge of the hole and moves 10’ North (Due to the Marauder behaving like a vehicle Jacob needs to indicate speed at the start of the round (Top speed 70, Acc 10/ Dec 20). Jacob is now travelling at 10’ per round.

Raul aims into the sky ready to fire once the hoppers get closer.

Sarge yells at the troopers, “What is going on here! It seems like everyone is running around in different directions! Shin get you’re a$$ out of the vehicle and form-up with the rest of the squad. If this area is going to blow I need us to stay together. Jacob good going, get Carina and Carl out of that trench!” Sarge then runs towards Mel.

Bishop hangs on to the lizard line which Mel is winching in, he is pulled free of the sludge and is pulled 10’ up the cliff face. Bishop is still 15’ from the top of the hole.

Squad actions please.
 

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