Mission 4. Encounter 2. Round 1.
Initiative for encounter 2.
Carl
Hoppers
Shin
Mel
Cyrill
Jacob
Raul
Sarge
Bishop
Carl continues to battle in the heavy suit to make headway (Athletics skill roll of 13 vs DC 10) into the river moving 5’ south.
The two hoppers who were flying up high, possibly acting as spotters, seemed a bit indifferent until the Cyrill fired. The duo have now taken evasive action and will not be considered flat-footed any longer.
Shin yells, “Sarge I will provide some cover fire from our buggy”, and runs towards her dune buggy and dives into the backseat.
Mel braces herself for the inevitable pull on her lizard line, as she feels Bishops weight on the line she begins to reel him in.
Cyrill peers into his optical sight and exhaling slowly sends two quick successive rounds sailing towards hopper #1, (Modified ranged attack roll of 3 + 10 (AB) – 10 (Range) = 3, a miss and Modified ranged attack roll of 15 + 5 (AB) – 10 (Range) = 10, a miss), but both fly wide.
Jacob moves his Marauder cautiously away from the edge of the hole and moves 10’ North (Due to the Marauder behaving like a vehicle Jacob needs to indicate speed at the start of the round (Top speed 70, Acc 10/ Dec 20). Jacob is now travelling at 10’ per round.
Raul aims into the sky ready to fire once the hoppers get closer.
Sarge yells at the troopers, “What is going on here! It seems like everyone is running around in different directions! Shin get you’re a$$ out of the vehicle and form-up with the rest of the squad. If this area is going to blow I need us to stay together. Jacob good going, get Carina and Carl out of that trench!” Sarge then runs towards Mel.
Bishop hangs on to the lizard line which Mel is winching in, he is pulled free of the sludge and is pulled 10’ up the cliff face. Bishop is still 15’ from the top of the hole.
Squad actions please.