FreeTheSlaves
Adventurer
Ridley's Cohort said:However, the number of people reporting that Cleric superstacks are a genuine campaign-harming issue is very small (to zero). I therefore conclude that this is rarely a real problem.
It is all about frequency.
If the Cleric pulls off a Divine Power Righteous Might smackdown and steals the show for 1 in 20 combats, I would call that the spice of life rather than a problem. If this happens for 1 in 5 combats, we probably have to do something about it.
I too do not claim that the cleric superstack is campaign stopping, but that says less about the stack and more about the willingness of friends to bend over backwards to keep their game alive and well. If holding back will keep the balance, then I'm all for it. I would, however, rather have the cleric class better balanced powerwise.
And to be fair, we're not talking about 3.0 haste imbalance, we're looking at something noticeable but still able to slip under the 3.5 radar.
We don't see the full power unleashed so often, but it is about 1 in 5. The rest of the time it's something conservative like, magic circle, divine power &/or divine favour.
NAIL said:I've not found that to be the case, and I've played a cleric all the way to 21st level. Buffing the high level party properly was usually the difference between a "win" and a "lose". If I had taken the time to simply buff myself instead, we would have had more in the "lose" column.
Oh I was talking more about the more regular +number buffs such as from magic vestment, greater magic weapon, shield of faith, bull's strength, bear's endurance, etc.. The kind of +X stuff that you really want be wearing & wielding when you're flat footed and hoping to survive to your turn.
We've only played to the mid level range (10th-12th party) and my paladin gets decent mileage only out of a few of the above mentioned cleric buffs. I don't think any reasonable person is saying that the party isn't stronger without level appropriate buffs. Rather, I think the cleric has enough mileage in their spell selection to go rather heavy on enhancing themselves.