Timespike
A5E Designer and third-party publisher
Ruslanchik said:The thing about Clerics and Druids being stronger than other classes is not that they require some special build to make them badass. They are badass because they are inherently versatile.
Clerics especially since they are able to wear heavy armor and use metal shields. They buff the party before combat, wade into melee combat and take damage beside the fighters, step back and cast offensive spells, then heal the party up when the combat is done. And if you come across some undead, forget about it. They can even sweet-talk the mayor into upping the party's reward. The only thing they can't do is disable traps and pick locks.
So you don't have to optimize clerics to make them rock. Similarly, there's no real trick to optimizing druids. If you are somewhat smart with feat selection you will be engaged in every part of the game, something that will make everyone jealous.
Or grateful they've got you along. I once played in a game with a particularly harsh GM who banned all magic items and item creation feats entirely and forced everybody to start at level 1. We got a new player when we were around level 5. I was able to pour enough buffs onto a first-level human barbarian that he was able to keep up with the rest of the party until he got some more levels. Both the player & character loved me. You can be "selfish" as a cleric and buff yourself up and you'll do okay. Or you can make everyone else around you awe-inspiring and keep them alive and watch as they drive your enemies before them. At higher levels you can manage both at once.