MGibster
Legend
If you create a game where participants are encouraged to create their own worlds, their own characters, and tell their own stories you'll just have to accept some of them are going to create things you don't like. In the aggregate, I trust the gaming community. My interactions with other gamers for these last 35 years have been overwhelmingly positive. I'm not about to let a few bad actors dictate what we can or cannot have as part of a game's setting.I think slavery in RPGs, especially older style D&D is a tricky subject because while the text may make it clear that the slavers are evil and bad, the open nature of play and the fact that human (or humanish) chattel have value in a game where success is often judged by how much value the characters can accumulate makes the evil of engaging in the slave trade potentially tempting.
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