Okay, here's the situation. My parents went away . . . wait, no. Wrong situation.
I have a magical item I've created and I'm going to give it to my party. It's a Helm. It does some magical stuff and there's a possibility that it may be worn by a caster.
So what's the best way to handle any additional bonuses to AC or spell failure.
Say you have a fighter who's wearing Plate. It's assumed that several of those plates have been forged together into a serviceable helm. Comes with the package and they get a bonus to their AC while wearing their plate armor. Now say they take off every scrap of armor but the helm.
What's the bonus now? They should still get something, right? I mean if you whack them in the head with a frozen cod while wearing a helm, they'll be better protected then while not wearing a helm.
So what should a caster get if they put on say a barbute. And what should the spell failure rate be? 5%?
Thanks,
Ben
I have a magical item I've created and I'm going to give it to my party. It's a Helm. It does some magical stuff and there's a possibility that it may be worn by a caster.
So what's the best way to handle any additional bonuses to AC or spell failure.
Say you have a fighter who's wearing Plate. It's assumed that several of those plates have been forged together into a serviceable helm. Comes with the package and they get a bonus to their AC while wearing their plate armor. Now say they take off every scrap of armor but the helm.
What's the bonus now? They should still get something, right? I mean if you whack them in the head with a frozen cod while wearing a helm, they'll be better protected then while not wearing a helm.
So what should a caster get if they put on say a barbute. And what should the spell failure rate be? 5%?
Thanks,
Ben