catastrophic
First Post
This is another tenet of 4E that I don't subscribe to: the idea that I should never have to take a back seat to another player, or be out of the spotlight for even a moment.
I don't want to be all "get off my lawn," but is it a generational thing? I mean, to me, part of teamwork is the assist. So maybe I'm not the best football player on the team (maybe I'm the best tennis player on the team), but today we're playing football. That's okay. I'll do the best I can, and I can still help the best football player on the team score a touchdown. It just doesn't bother me.
I've played the wizard who runs out of spells and has to shoot things with his crossbow, I've played the rogue who can't do diddly-squat to undead, and I've played the fighter who can't reach flying opponents...and it has never bothered me. I find other ways for those characters to contribute to the team.
I understand other people feel differently, and for them, 4E is a godsend. I just can't relate to that, and for me, 4E's "solution" (homogeneity) to a problem that doesn't exist (for me) is unnecessary and undesirable.
4e isn't homogenous, that's something you've invented. 4e is just as versatile as 3e. But moving on from that.
It's all well and good to talk about different players taking a spotlight. That happens in 4e as well. Ritualists, people with the right skill, the toughest character in a hard fight, there are all sorts of situations where somebody is in the spotlight and running with the ball.
The problem is that in 3e, you're not really getting to take the lead. A fighter past 11th level never really gets the ball unless the other players pass it to him out of pity. Put simply, you're never going to really play tennis. You're going to play football (combat), or golf (skills), or badminton (roleplaying), but at no point is your tennis pro or curling expert actually going to be useful in the game, unless the GM contrives it that he is.
A skill-based character may be useful, but in 4e, everyone gets to be skill based if they want, and there's enough diversity that different pc's skills will matter more or less in different scenes- in fact one of the things I don't like about skill challenges is how often they favour certain skills, I feel that all skills should be aplicable to all challenges. That is not the case, and most skill challenges focus on a small subset of skills.
Hence, an athletic fighter won't have much to do in a social skill challenge. An intimidating rogue can actually blow a skill challenge by trying to threaten the wrong person. Different people have to take the lead in different situations.
Regardless of 4e, 3e's varety is not genuine, because mostly it just leads to bad builds. They're not different, they're just not going to DO anything, and if they do, it's skill rolls and roleplaying, and you can do that in 4e until the cows come home.
I guess maybe you like the idea of the party fighter past 11th level being mind-controlled or terrified in every other fight but. . . . what does a fighter get to do at that level? Suck up damage? That's it? That's not a choice, that's a consolation prize.
Last edited: