Helldritch
Hero
I am at the absolute opposite of this thread. I think that in 5ed they went way overboard in the removal of many restrictions. If you want a game where you decide exactly what your class is, go to GURPS! You could litteraly build your class from the ground up.
In my heart, D&D is a game of high fantasy where the heroes try their best to help save the weak and innocents from the evil that abound. They try to do it with their strengths, weaknesses and limitations.
The removal of some limitations allow for some really strong power gaming. Want a mage in full plate? Roll for fighter, do Eldritch Knight then switch to mage. If you don't mind loosing one ASI then 3 levels in the fighter is enough and once you're level 20 you have access to level 9 spells anyways. And you are in full plate with shield! This is nothing to sneeze at. In previous editions you had to keep your multiclassing within two levels of each other save for your prefered racial class. This was meant to prevent the multiple class dipping we see in some games. Some people are shocked when I say that I allow only one switch per characters. No back and forth. When you abandon a class, it is for good. With the many restrictions I am applying, I do not have troubles with any feats, even the combo of GWM and PM; simply because I stop the power gamers in their tracks.
Giving other examples would make me write a whole book but I do apply quite a few restrictions and it works out quite fine. For the moments, the few restrictions that we have in 5ed are a necessity. We have more than enough possibilities to make any concept doable.
In my heart, D&D is a game of high fantasy where the heroes try their best to help save the weak and innocents from the evil that abound. They try to do it with their strengths, weaknesses and limitations.
The removal of some limitations allow for some really strong power gaming. Want a mage in full plate? Roll for fighter, do Eldritch Knight then switch to mage. If you don't mind loosing one ASI then 3 levels in the fighter is enough and once you're level 20 you have access to level 9 spells anyways. And you are in full plate with shield! This is nothing to sneeze at. In previous editions you had to keep your multiclassing within two levels of each other save for your prefered racial class. This was meant to prevent the multiple class dipping we see in some games. Some people are shocked when I say that I allow only one switch per characters. No back and forth. When you abandon a class, it is for good. With the many restrictions I am applying, I do not have troubles with any feats, even the combo of GWM and PM; simply because I stop the power gamers in their tracks.
Giving other examples would make me write a whole book but I do apply quite a few restrictions and it works out quite fine. For the moments, the few restrictions that we have in 5ed are a necessity. We have more than enough possibilities to make any concept doable.