Laurefindel
Legend
I for one enjoy limitations in RPGs, and 5e has just the right amount of interchangeability vs restrictions for my taste.
It's the perfect LEGO kit; enough parts to deviate from the instructions, but some shapes only come in a certain colour. And a third stud would be nice on this piece but that part doesn't exist, so you have to recreate it with two pieces and accept that it will be one third-brick higher than "ideal". I enjoy the puzzle element of building characters and 5e is in my "Goldilock zone" of granularity and customization.
The only limitation I don't like, if it really is one, is absolute adherence to the archetypal "fluff" of said classes or abilities. I like using the Paladin as a frame for my ancient-magic rune warrior, or the barbarian for my elegant high-elf swordmaster from a splinter bladesigning fencing-school, scratching "rage" from my character sheet and write "fancy-elven-whazah!" instead.
It's the perfect LEGO kit; enough parts to deviate from the instructions, but some shapes only come in a certain colour. And a third stud would be nice on this piece but that part doesn't exist, so you have to recreate it with two pieces and accept that it will be one third-brick higher than "ideal". I enjoy the puzzle element of building characters and 5e is in my "Goldilock zone" of granularity and customization.
The only limitation I don't like, if it really is one, is absolute adherence to the archetypal "fluff" of said classes or abilities. I like using the Paladin as a frame for my ancient-magic rune warrior, or the barbarian for my elegant high-elf swordmaster from a splinter bladesigning fencing-school, scratching "rage" from my character sheet and write "fancy-elven-whazah!" instead.