overgeeked
Open-World Sandbox
I’d tell you that either the designers missed the point of writing a rulebook for a game in that game rules shouldn’t be ambiguous or they missed the point of their own stance on letting DMs decide by putting out something like Sage Advice.What if I told you that the point of 5e's rules being written in natural language was to allow for ambiguity / multiple interpretations, and people's insistence on trying to get an "official" interpretation of the rules was completely missing the point of the rules being written that way to begin with?