I have modified (or interpreted) the "Origin of Species" over the years for my homebrew since the 80s.
It helps design lore and know why certain races act the way they do. BUT!
Its usually cosmic origin stuff, and the players don't even know. And if they don't know how does it help them play? (I already know how it helps me).
One example, Rise of the Eladrin....how much of that would players use to shape their character, they may know their "mood" changes with the seasons, do they know why?
Example two, Homebrew cosmos has elves and humans descending from the same ancient race. So a half-elf, despised by either culture, is actually a throwback to a more powerful race. (thus explaining 1st and 2nd edition multiclassing versatility).
Players would not know that about half elves, so it essentially does nothing for anyone but me. But its like O'neill in stargate able to use ancient tech, "look a half elf can open the magical barrier".
So the ultimate point of this thread is the Question:
Should players know cosmic origins so they can guide the playing of their character, and thus everyone can use said articles, or leave things vague and used by the DM for world shaping, and discovered via play?
...a little of both I suspect...
It helps design lore and know why certain races act the way they do. BUT!
Its usually cosmic origin stuff, and the players don't even know. And if they don't know how does it help them play? (I already know how it helps me).
One example, Rise of the Eladrin....how much of that would players use to shape their character, they may know their "mood" changes with the seasons, do they know why?
Example two, Homebrew cosmos has elves and humans descending from the same ancient race. So a half-elf, despised by either culture, is actually a throwback to a more powerful race. (thus explaining 1st and 2nd edition multiclassing versatility).
Players would not know that about half elves, so it essentially does nothing for anyone but me. But its like O'neill in stargate able to use ancient tech, "look a half elf can open the magical barrier".
So the ultimate point of this thread is the Question:
Should players know cosmic origins so they can guide the playing of their character, and thus everyone can use said articles, or leave things vague and used by the DM for world shaping, and discovered via play?
...a little of both I suspect...