Both the Sorcerer and Wizard suffer from a dearth of Bonus action options. I would love to see Cantrips like Bonus action to add + 1 to save DC for next Illusion etc.
I personally feel the need for ‘ Sorcerer only spells’ is unwarranted, as it leads people to lust.
How many builds are created all about trying to acquire a particular spell and then multiclassing to try to find a way to push the power output beyond the norm.
See Booming Blade, Spiritual Guardians, Shadow Blade etc.
Sorc only spells will just exacerbate this trend. While some groups don’t mind this style of play, (myself included), it is also amply evident from threads on this board, that many do.
Unique Sorcerer powers fueled off Sorcery Points is my preferred method. So, an emphatic yes to unique Sorc Powers, but do not make them spells.
People will still try to optimize, but Sorcery Point gain is at a slow rate, and I think in some ways will inhibit multiclassing as the multi-class spell casting rules will not impact Sorcery Points.
I could see that, but I feel like there is too much pressure on sorcery points right now, building new abilities that will draw upon that pool might be too much.
But I can see the idea that people will instead want the spells sorcerers have if we give them decent options.
I agree on the bonus action needs, but the sorcerer/wiz only spell list need is more because pretty much all of what used to make up the wizard's toolbox other than the spells almost entirely shared with sorcerer was taken away & given exclusively to sorcerer or warlock while something that used to be a core component of the base class was turned into a prc/archtype for wizard Sorcerer has a bunch of interesting & flavorful stuff from the getgo that only continues to accumulate. Other than the largely copied spell list wizards don't really start getting similar selections of toys as an early/mid level sorcerer or wizard s until mid-very late game when any normal game is going into wrap up or just ending.
the wizard needs a notable core class toolbox or the wizard & sorcerer need to feel viscerally different in play when it matters at the table beyond a couple niche edge cases like tiny hut & detect magic that might be nice sometimes but don't in any way amount to a full fledged role within the party.
So, built a wizard with those unique spells a while back. You either missed it or ignored it.
And, I'm not sure why you keep insisting that Warlocks and Sorcerers stole everything from the wizard. Were metamagic feats exclusive to wizards back in the day? I thought any spellcaster could take them. In fact, other than scribing scrolls (which anyone in 5e can do) what exactly did Wizards get that sorcerer's stole from them? You keep saying it, but you don't give us any evidence to support it, just repeating yourself like that in itself is evidence.
Edit: Seems that was addressed and you responded here
Thanks for asking, when talking about changes from past editions it can be tough to know how much of those editions that people new or remember unless they ask rather than dismissing it but going into too much detail to cover all that is an endless rabbit hole.
Wizards used to have bonus on top of the feats everyone got at 1,3, 6, 9, 12, 15, 18 like how 5e fighters still have bonus feats. in 5e wizards do not have bonus feats & that makes sense because You can see a very extensive list of those feats
here that looks like it pulls from many of the various 3.5 books. Other classes
could take them
in place of regular feats but wizards got them from bonus feats
plus had the ability to take them regularly like everyone else. If you look at that list, both metamagics & a gigantic portion of the warlock invocations were on it or they were simply left out of the game entirely. It's one thing to say "well those feats aren't in the game anymore", but you still have the fact that 5e wizards don't have bonus feats like 5efighters & the fact that so many of them are still found as either metamagic or warlock invocations in the 5e book
On top of not having wizard bonus feats & having a base core class feature turned into the justification for nearly all of the. Find familiar went from being a wizard/sorcerer/some PrCs class feature to being a spell so every other class could take it with magic adept if that wizard class feature was not on their spell list already.
View attachment 118335
By comparison here is the equivalent sorcerer table
View attachment 118338
So.... "Everyone" stole Familiars and Wizard's aren't getting extra feats, which many used to get abilities that are now invocations and metamagic.
But, those feats were never exclusive, wizard's just had more feats to use, so they got to take the magic feats everyone wanted more...
So... Sorcerers "stole" the feature that everyone had but wizard's got to use more because wizards were more special than everyone else? That is a rather poor argument for them "Stealing" from wizards when it seems wizards just stopped getting a buff above what every other caster had.
You are misinterpreting the fact that it's relevant that sorcerer and warlock design cannibalized wizard for their 5e versions, just copied nearly all of what they didn't take exclusively, and wotc filled in what remains with largely empty ribbons I was directly asked to explain "what was a solely wizard only tool in its toolbox that the sorcerer stole" and did so.
as to your not focus on exact mechanics point, I would be all for it if there were meaningful (or actual) mechanics in the wizard class that filled the wizard's empty gap to set it apart from the classes that copy virtually all of the wizard's spell list including the must have critical spells plus bring class features of their own to the table set with the top shelf spells from the wizard's spell list. There are no mechanics to focus on.. because... well.. sorcerer & warlock stole the ones not dropped from the game.
Except that you didn't tell us "what was
solely a wizard only tool" you told us that wizards used to get four more feats than other spellcasters, and so they were able to take more of the tools that
everyone could use. Wizard's have lost nothing that was
exclusively theirs
The wizard arcane toolbox was indeed "practically nonexistant" because the toolbox was those bonus feats and differences to how the int mod applied to various things. In short it was extensive. they took a portion of the core class that applied at level 1 rather than a feat grouping or PrC & made it into the vast majority of wizard archtypes then cut the rest including some of that core class stuff from the game
Wait, so now we are adding core mechanics of how ability scores worked to the things that the sorcerer stole from the Wizard? Man, I didn't realize that going from skill ranks to proficiency was because of the sorcerer. I thought that was a fundamental change in the game state, not something defined by a single class. Silly me.
There is no debate on the objective fact that nearly all of the wizard's spell list is duplicated on the sorcerer list. Rather than getting lost on an endless subjective debate over if a wizard should be a glass cannon, battlefield control, batman, etc & to what degrees... How about instead can you compile a list of top shelf spells in the much smaller handful of wizard specific spells not shared by sorcerer in the section of the spell list copied to sorcerer? There are only a handful of wizard spells each level that are not copied to the sorcerer list, it should be easy for some of the folks who keep pointing at the larger spell list to name the top shelf spells unique to wizards, oddly there doesn't seem to be much interest in doing so even though I've asked quite a few times in the thread
See, those hand-me downs my parents force my brother to wear
prove he stole from my closet. Just like back in 3.5 when he didn't even get his own closet and they just told him he could wear my clothes if he wanted to wear anything.
Yes, Sorcerers and Wizards share spells.
That isn't the sorcerer stealing from the wizard. That is the sorcerer being told to act like a wizard, whether they want to or not.
if you deliberately ignore large parts of it sure. the spell list is the same on almost every meaningful level. The core class features are out to lunch & classes with what is largely the same spell list bring significant class specific toys to the table on top of their archtype specific ones. Wizards have a spellbook, a half finished ritual soellbook, and mostly late game archtype features to set them apart from classes with most of the same spells.
"Many" is a poor choice of words in this case because it's an imprecise undefined number used in a subjective context. every bonus feat it had in 3.5? probably not, some of the later ones are archtype features. one or two in the core class?... yea... definitely so. Somewhere in between like fighters ?... Yea strong maybe or even possibly depending on if wotc ever plans to finish fleshing out ritual spells beyond their notes on a cocktail napkin made during lunch status & to what extent/direction.
as to your other question...
There is no debate on the objective fact that nearly all of the wizard's spell list is duplicated on the sorcerer list. Rather than getting lost on an endless subjective debate over if a wizard should be a glass cannon, battlefield control, batman, etc & to what degrees... How about instead can you compile a list of top shelf spells in the much smaller handful of wizard specific spells not shared by sorcerer in the section of the spell list copied to sorcerer? There are only a handful of wizard spells each level that are not copied to the sorcerer list, it should be easy for some of the folks who keep pointing at the larger spell list to name the top shelf spells unique to wizards, oddly there doesn't seem to be much interest in doing so even though I've asked quite a few times in the thread
Since you love talking about 3.5 and how terrible it is for the Wizards to lose all their stuff, let us take a moment to look at the 3.5 sorcerer. Just for giggles.
According to your own picture you posted (it's in one of the sections I quoted from you) they recieved no class features except for Finding Familiars. Which wizards also got, and has now become a spell that (in your own words) "anyone can take with a feat).
The 3.5 Sorcerer spell list? It didn't exist, they just used the Wizard spell list. It wasn't even listed seperately, it was the Sorcerer/Wizard list.
The extra weapons and armor they recieved? Gone. They get the exact same armor and weapons as a wizard does now.
Their HD being larger (I believe that was true for 3.5)? Gone.
And, spontaneous casting. The ability to not lock a spell into a specific slot. You could simply cast magic missile with any slot instead of saying that you would cast two of them for this day. Given to every caster in the entire game. Including the wizard.
But please, let us continue to discuss ad nauseam all the things that wizards lost to the sorcerer. I mean, the sorcerer now has a seperate spell list, and they got the metamagic. Lost everything unique they ever had in 3.5, gained some other things to compensate.
No, it's exactly the opposite for some spells that are created by wotc in a way that is deliberately overpowered for their level, conveniently sorcerer's share them with wizard or people trumpeting the mere presence of wizard specific spells would have immediately rattled them off on one of the many times they were asked to list top shelf wizard only spells...
For example...
Didn't I do something like this way back when, and you completely ignored it?
Actually the red is an easy one, to a degree, even without looking at sublcasses I see Wizards have sole access to a lot of spells involving force constructs. Tenser's Disc, Magic Weapon, Tiny Hut, Resilient Sphere, Wall of Force, Bigby's hand, you can add dimensional magics too with Rope Trick, Mordenkainen's Mansion, Demiplane, Planar Binding.
Of course, you could also add in Xanathar's spells and talk about Catapult, Snare, Earthbind, Steel Wind Strike, Scatter, Tenser's Transformation, Invulnerability.
So, a wizard based around the manipulation of space and energy is decently easy to build with almost all wizard exclusive spells.
Looks like I did. So, we have successfully named some "top tier" spells that the sorcerer cannot cast. We did it like, 100 posts ago, but hey, sometimes you miss things.
So. Point made, now what do you say?
Thaat's quite the stretch, and an absurd one at that. Ritual spells are unfinished
Another point that I don't think you've ever actually, like, proven or supported in any way. How are Ritual spells "unfinished"?