OneDnD One D&D Cleric & Revised Species Playtest Includes Goliath

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"In this new Unearthed Arcana for the One D&D rules system, we explore material designed for the next version of the Player’s Handbook. This playtest document presents the rules on the Cleric class, it's Life Domain subclass, as well as revised Species rules for the Ardling, the Dragonborn, and the Goliath. You will also find a current glossary of new or revised meanings for game terms."


WotC's Jeremey Crawford discusses the playtest document in the video below.

 
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Russ Morrissey

Russ Morrissey


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Zaukrie

New Publisher
So if I cast in an area where four allies and three enemies are, my four allies and two of the foes get 5 temp HP? It doesn't say I choose who gets it, just the first six creatures are affected.
Of your choice... But then we only save a couple words. Overall, I think they use too many words.
 

Bill Zebub

“It’s probably Matt Mercer’s fault.”
No, if I was playing 1e, I'd be either dead or an immortal myself.

Remember that in 1e, time between adventures passed in real time (i.e., real time between gaming sessions). So for 3,067 years to pass in game time either the bulk of that had to pass while I was at the table actually adventuring, in which case I'd be FAR beyond 9th level, or else I'd be dead. ;)

Instead, my suggestion is that Gandalf does only a few things interesting between the end of The Rings of Power and the start of An Unexpected Journey. Sure, he did a lot of wandering and a lot of researching and a lot of adventuring, but they weren't high XP adventures. Tolkien's world is pretty low-magic for PC-power, so while Gandalf defintely should be an experienced adventurer alongside 1st-3rd level Dwarf Fighters and a 1st level Halfling Expert or Rogue (depending on whether Bilbo is a PC or a hireling/companion), I don't think he'd be much higher tiers yet. Meanwhile by the time he fights the Ringwraiths and the Balrog in LotR, he's clearly much higher level. He gained a lot of levels from his solo-adventurer in Dol Guldur and from all the orcs he killed in the Battle of the Five Armies… :p

Either that or Gandalf spent all those years playing World of Warcraft.
 

Rabulias

the Incomparably Shrewd and Clever
Also, the 1/day limit on guidance is gone.
Ah, that was one of the things I liked in the last packet. I think it should have some limit to minimize spamming. If they want to offer more opportunities to use it per day, maybe a creature can only benefit from a guidance spell once per hour (instead of once per Long Rest). A caster could still cast it once per party member. :unsure:
One thing I noticed in the goliath entry: you don't double the carrying capacity anymore. You now count as one size larger.
So it seems, size might matter more when determining carrying capacity.
It's the same thing, just stated a different way. AFAIK, we have not seen any new rules for Carrying Capacity in the OneD&D playtest packets, so the standard 2014 5e rules apply:
5e PHB p.176 said:
For each size category above Medium, double the creature's carrying capacity and the amount it can push, drag, or lift.
 




mellored

Adventurer
Ah, that was one of the things I liked in the last packet. I think it should have some limit to minimize spamming.
It was also something extra to keep track of.

And honestly, your going to have to make a lot of rolls in a day to barely fail them that often.
 

Incenjucar

Legend
I find it interesting that Goliaths are basically the Half-Giant expy in OneD&D.

I also find it interesting that the Goliath has the ability to make itself Large. Which you get the Advantage on STR Checks (makes sense) and the longer legs as a giant gives credence to the 5 feet added onto speed. (Not the killer app in 5E, but still neat.)

Which brings me to something else: What if you're playing as a Goliath Paladin, reach that point where your aura's range increases via leveling up occurs, and then you go Large Form? The Rune Knight can become huge eventually but has no Aura to take advantage of. Duregars can Enlarge, yet I don't hear much about Duregar Paladins in that regard strangely enough.
Do we still run into the area where Crawford's "Hahaha, silly pc, No large races due to Aura whammie jammies for you."

Or is that part "conveniently" thrown out the window for that brief moment when it occurs?
Temporary largeness is very different from permanent largeness.
 


cbwjm

Legend
Just center from the center of the creature and the problem is solved. Why does D&D over complicate everything?
It doesn't really overcomplicate things though. If you have an aura that extends 10 feet from you, saying it still extends 10 feet from you when your new size is a 10-foot instead of 5-foot square isn't complicated. I think it would be more complicated, and also a little weird, to have your aura's radius to shrink as you grow.
 

Reynard

Legend
That would make it so some auras don't even extend past the bodies of large enough creatures.
So fix those creatures. Think results. It's so weird to me that RPGs and D&D in particular can't just design around intent. "Everything within 10 feet takes 1d6 lightning damage." OK. Just do that. It's not hard. Are you with 10 feet of the lightning monster? Then you take 1d6 lightning damage. Stop overcomplicating it.
 

Rabulias

the Incomparably Shrewd and Clever
A minor point of interest in this packet, a few spells changed schools. Looks like they are trying to rebalance the spell distribution by taking some toys away from evocation? I don't know. Healing magic continues its confusing journey over the course of the game. Four more editions of D&D and curing magic can be assigned to every school of magic at least once. :ROFLMAO: I think 3.x had the best idea to make a specific subschool for healing, but even that was weird placing it under conjuration. And some spells (earthquake, flaming sphere, reincarnate, shatter, stoneskin) are going back to their AD&D roots.

Here is a quick table of the changed spells with their schools through D&D history.

SPELLAD&D 1AD&D 2D&D 3.0D&D 3.5D&D 5eOneD&D
Aura of VitalityN/AN/AN/ATransmutationEvocationAbjuration
BlindnessAbjurationIllusionTransmutationNecromancyNecromancyTransmutation
DeafnessIllusionIllusionTransmutationNecromancyNecromancyTransmutation
ContingencyEvocationEvocationEvocationEvocationEvocationAbjuration
Cure WoundsNecromancyNecromancyConjuration (Healing)Conjuration (Healing)EvocationAbjuration
Dancing LightsTransmutationTransmutationEvocationEvocationEvocationIllusion
EarthquakeTransmutationTransmutationEvocationEvocationEvocationTransmutation
Flaming SphereTransmutation/EvocationEvocationEvocationEvocationConjurationEvocation
GlibnessN/AN/AN/ATransmutationTransmutationEnchantment
HallowN/AN/AEvocationEvocationEvocationAbjuration
HealNecromancyNecromancyConjuration (Healing)Conjuration (Healing)EvocationAbjuration
Healing WordN/AN/AN/AN/AEvocationAbjuration
Mass Cure WoundsN/AN/AConjuration (Healing)Conjuration (Healing)EvocationAbjuration
Mass HealN/AN/AConjuration (Healing)Conjuration (Healing)EvocationAbjuration
Mass Healing WordN/AN/AN/AN/AEvocationAbjuration
Power Word HealN/AN/AN/AN/AEvocationAbjuration
Prayer of HealingN/AN/AN/AN/AEvocationAbjuration
Produce FlameTransmutationTransmutationEvocationEvocationConjurationEvocation
ReincarnateNecromancyNecromancyTransmutationTransmutationTransmutationNecromancy
SendingEvocationEvocationEvocationEvocationEvocationDivination
ShatterTransmutationTransmutationEvocationEvocationEvocationTransmutation
StoneskinTransmutationTransmutationAbjurationAbjurationAbjurationTransmutation
TelepathyN/AN/AN/AN/AEvocationDivination
ThunderwaveN/AN/AN/AN/AEvocationTransmutation

NOTES:
  • I did not play 4th edition, so it is not listed here, but I gather from Googling that spell schools went away in 4th edition? Can someone familiar with 4e confirm?
  • Except for the Conjuration (Healing) subschool, I have listed schools in the table above as their 5e equivalents. AD&D 1st edition had necromantic (now necromancy), alteration (now transmutation), and illusion/phantasm (now illusion).
  • Blindness and deafness were separate spells in AD&D 1st edition (with different schools), so I have separated them here. They were combined into a single spell from AD&D 2nd edition onward.
  • AD&D 1st edition allowed multi-school spells; flaming sphere was an alteration/evocation spell.
  • Heal changed schools in this packet, but was not called out with an asterisk.
 

Levistus's_Leviathan

5e Freelancer
So fix those creatures. Think results. It's so weird to me that RPGs and D&D in particular can't just design around intent. "Everything within 10 feet takes 1d6 lightning damage." OK. Just do that. It's not hard. Are you with 10 feet of the lightning monster? Then you take 1d6 lightning damage. Stop overcomplicating it.
. . . That's exactly what D&D 5e does. Your change would mess that up.

What people have been mentioning, the more squares you occupy on a battlefield (i.e. if you're of a larger size than medium), then your auras consequently get to effect more squares on the battlefield. And you get to reach more squares on the battlefield with your attacks.

It's not "complicated", it's just a consequence of how sizes work in D&D 5e. And it's not necessarily a bad thing, but it does make balancing Large races a problem.
 



eayres33

Explorer
Your players are probably just getting better at it.

Also, there are plenty of nerfs here as well.
They may be but the player options have become more powerful. Also there are nerfs but since there is a 4 to 1 player to DM ratio and they automatically pass 4 to 1 ratings player preference will win out. If they want DMs to run games they'll need to address that ratio.
 

mellored

Adventurer
They may be but the player options have become more powerful. Also there are nerfs but since there is a 4 to 1 player to DM ratio and they automatically pass 4 to 1 ratings player preference will win out. If they want DMs to run games they'll need to address that ratio.
We'll have to see how the spiritual weapon goes, but so far the nerfs to great weapon master and sharpshooter where well received.

And buffing option that where not used before (two weapon fighting) is not really making them more powerful. It's just making that a choice.

Players don't actually like having one option being well above the others, they feel too forced to take it.
 


Minigiant

Legend
Supporter
According to the Aardling/Dragonborn/Goliath video, Goliath is being added to offer two Big Guy races. Crawford said they wanted to have several choices for a burly character.

Small: Human, Gnome, or Halfling
Big: Goliath or Orc

I wish the same for Stout but the only stout popular fantasy races I know of are dwarves, pigmen, and beaverfolk.
 

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