Ralif Redhammer
Legend
I would say that, except for the collected megamodules like Queen of the Spiders and Against the Giants, they were indeed shorter. And it was much easier to mix and match. Heck, in my recent throwback 1e campaign, we hit both the Village of Hommlet and Ravenloft, and each of those took about two adventures.
When we finish our current Out of the Abyss campaign, yes, that will probably be it for those PCs. But I’m not a big fan of high level play, so regardless, at that level I probably would be looking at an end-game for the campaign, even were we not playing the module.
On the converse, with Adventurers League play, we have used the same PCs across different seasons, albeit while also creating new ones.
When we finish our current Out of the Abyss campaign, yes, that will probably be it for those PCs. But I’m not a big fan of high level play, so regardless, at that level I probably would be looking at an end-game for the campaign, even were we not playing the module.
On the converse, with Adventurers League play, we have used the same PCs across different seasons, albeit while also creating new ones.
I never really played the old adventures, but were they really that much shorter than what's out now? Is it the case that older adventures were shorter, so you could mix and match several over the course of a few levels? Or is it the case that they were just as long, but gave relatively little experience for all of that?