Here's the crunchy bits of my bard. Hope to get background and such up tonight (at least a sketch).
And the absence of attack stats is intentional, since he doesn't have a weapon. I also didn't bother with the weight of his equipment, since he really carries most everything in the haversack.
[sblock=Stats]Konstantine D’Artur
Male Human Bard 8
Chaotic Good
Str 10 -- (2 pts)
Dex 12 -- (4 pts)
Con 12 -- (4 pts)
Int 14 -- (6 pts)
Wis 10 -- (2 pts)
Cha 20 -- (10 pts + level bonuses + 2 enhancement)
Hit Points 38
AC 17, Touch 12 Flat 16
Init +5
BAB +6/+1, Grap +6
Speed 30
Fort +4, Ref +8, Will +7
Medium, 5'10", 175 lbs., 29 yrs old
Brown hair, green eyes, fair skin
Speaks common, abyssal, celestial, draconic, dwarven, elven, giant, gnoll, gnome, goblin, halfling, infernal, orc, and sylvan (11 skill points spent)
+19 Bluff (11 ranks + 5 CHA + 3 competence) (synergy to Diplomacy, Disguise, Intimidate, Sleight of Hand)
+12 Concentration (11 ranks + 1 CON)
+25 Diplomacy (11 ranks + 5 CHA + 6 synergy + 3 competence)
+33 Disguise (11 ranks + 5 CHA + 2 synergy + 3 competence + 2 circumstance + 10 unnamed) [using disguise self]
+19 Gather Information (11 ranks + 5 CHA + 3 competence)
+7 Knowledge (history) (5 ranks + 2 INT) (synergy to Bardic Knowledge)
+3 Knowledge (local) (1 rank + 2 INT)
+7 Knowledge (nobility) (5 ranks + 2 INT) (synergy to Diplomacy)
+22 Perform (sing) (11 ranks + 5 CHA + 3 skill focus + 3 competence)
+11 Sense Motive (11 ranks + 0 WIS) (synergy to Diplomacy)
Feats
-Improved Initiative: +4 to initiative
-Skill Focus (Perform [sing]): +3 to Perform (sing) checks
-Lingering Song (from CV): effects of inspire courage, inspire greatness, and inspire heroics last for 1 minute after the ally stops hearing performance
-Disguise Spell (from CV): mingle verbal & somatic components into music; Perform check opposed by Spot check to detect casting (but performance is obvious); spell cannot be identified by Spellcraft check, even if noticed
Human Traits
-Extra feat and skill points
Bard Abilities
-Bardic Music: 8/day
-Countersong (Su): any creature w/in 30’ can use Perform check result in lieu of save vs sonic or language-dependent magical attacks if higher; allows new save each round; concentration up to 10 rounds
-Fascinate (Sp): 3 creatures w/in 90’; Perform check sets Will save DC; mind-affecting ability
-Inspire Courage (Su): +2 morale bonus on saves vs charm & fear and to attack and weapon damage rolls; mind-affecting ability
-Inspire Competence (Su): ally w/in 30’ gains + 2 competence bonus to skill checks with particular skill; concentration up to 2 mins; mind-affecting ability
-Suggestion (Sp): suggestion as spell to creature already fascinated; Will save DC 18 (10 + 4 [level/2] + 4 CHA); does not break concentration on fascinate or allow new save vs fascinate or count as daily use of bardic music; enchantment (compulsion), mind-affecting, language-dependent ability
-Bardic Knowledge: + 12 (8 bard level + 2 INT + 2 synergy)
Spells Per Day 3/5/4/2; DC 15 + spell level
0th (6)- detect magic, ghost sound, light, message, prestidigitation, read magic
1st (4)- disguise self, feather fall, silent image, Tasha’s hideous laughter
2nd (4)- blindness/deafness, glitterdust, shatter, silence
3rd (3)- dispel magic, glibness, haste
+1 chain shirt 1,250 gp
Explorer’s outfit (free)
Heward’s handy haversack 2000 gp
Ring of protection +1 2000 gp
Ring of sustenance 2500 gp
Vest of Resistance +1 1000 gp
Cloak of CHA + 2 4000 gp
Circlet of persuasion 4500 gp
Brooch of shielding 1500 gp
Ink 8 gp
Pen 0.1 gp
Paper, 100 sheets 40 gp
Signet ring 5 gp
Everburning torch 110 gp
Spell component pouch x 2 10 gp
Noble’s outfit w/ jewelry 200 gp
Wand of cure light wounds x 3 2250 gp
Bedroll 0.1 gp
Small mirror 10 gp
Soap 0.5 gp
Disguise kit 50 gp
Acid x 5 50 gp
Alchemist fire x 5 100 gp
Antitoxin 50 gp
Scrolls:
Dimension door 700 gp
Lesser restoration 300 gp
Fly 750 gp
Neutralize poison 375 gp
Remove curse 375 gp
Remove disease 750 gp
Water breathing 750 gp
Comprehend languages x 2 50 gp
Detect secret doors x 2 50 gp
Erase 25 gp
Expeditious retreat x 2 50 gp
Animal messenger 200 gp
Tongues 375 gp
See invisibility 150 gp
466.3 gp left[/sblock]
[sblock=Background]Konstantine is originally from some locale relatively far away. We can find someplace that works, but this is what I'm thinking.
Konstantine grew up in a very large city. A place of darkness and corruption. Thievery, debauchery, and murder were just the problems on the surface. Underneath was even greater subterfuge and corruption. The merchants, nobles, and even royalty in charge play by a set of rules no honest person could fathom.
It was in this setting that Konstantine was raised by a good and honest mother. Unfortunately, because the honest person was destined for death or worse in this hell hole, his mother had to learn to act in both the apparent and the real systems underneath. But while mother was quite skilled, it was her son Konstantine that truly mastered the scheming of the place. He had to learn quickly in order to save not only his mother, but also himself from the vile nature of the place.
Konstantine learned to entertain folk and please them to curry favor. He learned to lie even better than the masters of deceit. He could pass himself off as someone totally foreign. With all these talents of the shadows, Konstantine made it his purpose to get himself and his mother out of the city.
Unfortunately, things didn't work out like that. While Konstantine was playing a noblewoman to barter for a way to get his mother out, his mother was actually doing the same thing for him. Through several connections that each had made in their dealings, a particularly nasty crime boss managed to get the scoop on both of them. He knew he could manage to keep one of them in hand by letting the other one get out. Long story short, he wanted the mother.
While the details are nasty, in the end Konstantine fled from the country and his mother killed herself to escape like her son.
After fleeing, Konstantine managed to use the skills he'd learned to work as an adventurer. As of now, he wanders largely aimlessly, as a lost noble. He fits in whatever role works best: army captain, grifter, merchant's son, street performer.[/sblock]