One player adventure opinion needed.


log in or register to remove this ad


Spymaster? Why not Bard then?

Hmmm... it seems like you've already made your mind up Wippit. But though you dismissed Bard out of hand as being too predictable, I would suggest looking at the class again if it is the sneaking-about type of spy you are interested in. With a good Intelligence, a Bard gets a fair few Skill Points with which to choose a wide range of skills. Unless you expect every infiltration to be a successful sneak, then a good range of social skills is going to be necessary.

Additionally both you and your DM are going to have to tailor things quite a bit for the single PC story. I know from my own experience (I love running one-on-one stories), that you will have a hard time of things, needing to be all things to all men, just to accommodate the demands of adventures. You probably won't max out any skill, for example, but will need a broad range of them so you can stand a chance in many situations. With that in mind, a multi-class, often dismissed as a problem in a group, actually is a boon for a single PC. I run a one-on-one campaign for a single Bard-Wizard PC and this works really well, as he has a chance of answering most situations he encounters.

So I suggest giving the matter some further consideration. But then I commend you on trying a solo game, and wish you fun with the game!
 


Well, I think I would choose a rogue, in the guise of a bard or wizard. A rogue has built in motivations to stick his nose into things that are none of his business, especially if there is profit in it. The guise of a bard offers a reason to be travelling or just to travel around without suspicion, while the guise of wizard might offer a chance to present yourself as smart and wise among the wealthy before you find a way to rob them.

Being a wizard might also prove interesting. You would have access to all sorts of interesting histories and knowledge and your DM might give you leads which you can choose to follow to gain more information and power. Just don't expect to go toe-to-toe without a good henchman to stand in the front line though :-)
Frankly, you should be able to choose almost any class you want. It's the DM that will have to be fair enough to offer you something interesting and challenging.

I like the idea of being hired by a rich wizard/aristocrat who uses you to retrieve his needed magical components from strange places far away. Once you become strong enough, the wizard might open a gate he's been trying to open for a long time, and then never come back (or not for a while anyway), leaving the PC free to explore, experiment, and dabble in all those forbidden rooms of the wizard's tower.

There are lots of things I can think of from a DM's perspective to keep the story alive for a single PC. But if I had to choose one class, it would be rogue.
 

In an infultration sanario the bard has obvios addvantages over the rogue, he has all those social skills that are actually important to the class. If you bulk up bluff, perform, diplomacy, etc. on a rogue some of the other skills suffer and these things aren't primanery skills for a rogue.
you also have to take into acount this being a solo-adventure, which means unless you play a cleric or your DM's free with the healing potions you'll get into trouble.
The bard has a nice verity of magic including healing.

When you boil it down the bard is pretty much makes the most versitle character without multi-classing.

Unless your DM's going to go easy on you to allow for roleplay preferances versitility is what you want.
 

He's run single-player campaigns before, when he lived in Ottawa, he ran one with a paladin... after repeatedly trying to get him to tell me what kind of campaign he wants to run, he keeps saying 'just pick a class'.

And now I have absolutely no idea whatsoever (although psionics is out, he's unfamiliar with it).

I was debating between rogue, bard, and ranger, and picked rogue originally for fun - was hoping for a campaign similiar to everybody's favorite Greyhawk character... no, the other one... you know the guy. Also with rogue, was thinking of an Indiana Jones type of character, going with Temple Raider, and getting healing access that way.

But I'm still up in the air about it. I'm used to being the only one in the group that does stuff, not being just the only one in the group. :)
 

so long long as your not worried about the DM hackin' you the best way to go is to just play what seems the most interesting to you.
I think in a good one on one, your rogue tomb raider idea could be a lot of fun. Maby later on youcan tack on an opropraite prestige class to mix it up? The important thing is that it's fun for you and the DM.
 

I'd go rogue. A friend and I used to play Lankhmar scenarios quite a bit where one of us would dm and the other would play a rogue. It seemed to fit well that a freelance rogue would be operating solo in the big city committing petty larcenies and stashing the goods where only he knew where they were. Sometimes it even turned into small campaigns. Good fun.

Of course they were thieves back then and anything on a d% under 80 was generally a success for some skills, but that's neither here nor there. :)

Cheers!
 

I am playing solo adventure right now and I chose to be a gnome barbarian.

I have tons of hit points (30 at second level) and am good at bashing stuff (only 13 strength though).

High Fortitude saves and mywilderness skills ensure that I can survive on my own. :)

I am sure whatever you choose though that th DM will tailor the adventure to fit it. If you don't have healing he will probably make it available in some way. Plus who has time to heal themselves in the middle of a fight anyways? You would likely just get smacked around some more.

I say: Kill first, find healing later.
 

Remove ads

Top