One shot, one kill?

That's simply stupid. *sigh*

Like I say, I don't know what the original ELH wording was. It may be that it's phrased more like shuriken, in which case the Revision Spotlight wording is possibly incorrectly phrased and will be changed.

But if it's substantially similar, I wouldn't be surprised if it makes it through to 3.5 unscathed.

-Hyp.
 

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Hypersmurf said:


I don't have the ELH, but the Revision Spotlight version is a single roll.

"Benefit: As a standard action, you may fire two arrows at a single opponent within 30 feet. Both arrows use the same attack roll (with a -4 penalty) to determine success and deal damage normally (but see Special)."
-Hyp.

The ELH reads the same but with a -2 not a -4 penalty. And I think every arrow hits or misses as a group unless there is a chance to miss. Then I think one would roll the miss chance for each arrow individually.
 

There's a PDF that meets your needs: Three Arrows for the King, the archery sourcebook by EN Publishing.

Ki Ryn said:
I would really like to take my time, aim, and shoot just one arrow per round (and I'd also like to leave the mule full of quivers back in town).

The mid-level feat Perfect Shot gives up iterative attacks for one, more powerful one. You can later take a high-level feat Killing Shot, which further enhances your shot.

Also in the book you'll find the Master of Intuitive Archery, a Zen Archer PrC based around the one-shot, one-kill concept designed by our very own infamous Hong.
 
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Play the averages, so to speak. Every iterative attack given up increases damage for the next attack that round by, say, 50%.

For example, with BAB +16/+11/+6/+1, the archer could fire one arrow at +1 and increase damage from a successful shot by 150%.

Give archer a +1 flaming mighty [Str 16] composite longbow. A single hit inflicts 1d8+1d6+4 points of damage, or an average of 12 points of damage. Increase that by 150% for 30 points with a single shot.
 

Hypersmurf said:


Like I say, I don't know what the original ELH wording was. It may be that it's phrased more like shuriken, in which case the Revision Spotlight wording is possibly incorrectly phrased and will be changed.

But if it's substantially similar, I wouldn't be surprised if it makes it through to 3.5 unscathed..

Hard to say. From a previous thread, I recall the creator of the feat saying it was poorly worded in the ELH and should have been an Epic only feat the way it ended up worded. The errata'd version is suitable for more general use.
 

Hard to say. From a previous thread, I recall the creator of the feat saying it was poorly worded in the ELH and should have been an Epic only feat the way it ended up worded. The errata'd version is suitable for more general use.

The changes are not relevant to the point at hand, though.

Andy Collins admitted that in a non-Epic game, the penalty should scale with the number of arrows fired - instead of -2 for using Manyshot, it becomes -2 per arrow fired, which is how the 3.5 feat reads.

But that doesn't change the fact that it's one-roll-many-arrows, not many-rolls-many-arrows.

-Hyp.
 

heh,

Full Attack Action, -10 to your "to hit" roll, Coup de Grace against any target within 30 feet.

Something like that maybe?
 

Yeah, that would be really nice until someone used it on you. After a deepwood sniper coup de graced you for 60 points of damage and a DC 70 fort save or die, your opinion of it would probably change. Coup De Grace is one mechanic that should never ever ever be applied to anything other than a helpless target. (Green Ronin made this mistake with their assassin class).

Making a single triple threat range (stacks with keen and improved crit so you could potentially be critting on a 12-20) attack as a full round action would be a much more balanced solution.

Auto-threat as a full round action would be a workable option as well although it would take the luster off of power crit for melee characters.

Cedric said:
heh,

Full Attack Action, -10 to your "to hit" roll, Coup de Grace against any target within 30 feet.

Something like that maybe?
 

Coup De Grace is one mechanic that should never ever ever be applied to anything other than a helpless target. (Green Ronin made this mistake with their assassin class).

There's a +5 MPM Coup de Grace Psionic Weapon Special Ability in the PsiHB as well... and "Bows, crossbows, and slings with this ability confer it on their ammunition".

It's once per day, but still... combine it with True Strike, and you've got a hell of a once-per-day sniper...

-Hyp.
 

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