JChung2003
First Post
Never underestimate the possibility of... death due to massive damage!
Rogues
As far as "one shot, one kill" goes, archer rogues have a chance to force deaths due to massive damage with sneak attack damage added to their ranged attacks.
A 9th level rogue with 14 Strength could fire an arrow from his mighty composite shortbow +2 (1d6+2/x3), doing a maximum of 24 damage with a critical hit. Add +5d6 sneak attack damage for a maximum additional damage of 30. You've done enough damage to force your enemy to make a Fortitude save (DC 15) against death.
Granted, this particular scenario requires an extraordinary amount of luck and fortuitous circumstances, but it gets easier as you rise in level with better archery equipment, more sneak attack damage dice, etc., making it easier for you to get the magic damage number (50). Your enemies will have an easier time making their Fortitude checks, but the possibility to roll a 1 is always there.
1d6+mighty Str bonus+bow and arrow enhancement bonuses/x3 plus sneak attack damage (from +1d6 to +10d6). The sneak attack damage alone can cause death due to massive damage once you are very high level.
As a rogue or assassin, you could also poison arrows to do ability score damage in addition to regular archery damage. A well-chosen poison can incapacitate its target easily.
Rangers
Rangers could use bane arrows for fighting his favored enemies and do enough damage to force death due to massive damage.
A mighty composite longbow (+4 Str) normally does up to 1d8+4/x3 damage on a critical hit. Add the enhancement bonuses from the magic bow and arrows plus the favored enemy bonus (+1 to +5) to each critical hit damage die. Add +2d6 damage on top of that for the bane damage.
1d8+mighty Str bonus+bow and arrow enhancement bonus+favored enemy bonus/x3 critical hits with an additional +2d6 if you are using bane arrows against their target type.
Paladins
High-level paladins could cast holy sword on his bow and cast greater magic weapon on his arrows or use holy arrows against evil creatures and do enough damage to force death due to massive damage. Holy sword adds a +5 enhancement bonus and does double damage against evil enemies.
1d8+mighty Str bonus+5+arrow enhancement bonus/x3 critical hits doubled, with an additional +2d6 if you are using holy arrows against evil creatures.
Fighters
High-level fighters with enchanted bows and arrows can take advantage of the Weapon Specialization (longbow) and Improved Critical (longbow) feats to increase the damage he does with a mighty composite longbow and improve the chances of scoring a critical hit. With bane or elementally enhanced bows and arrows, he can do enough damage to force death due to massive damage.
1d8+mighty Str bonus+bow and arrow enhancement bonuses+2 for weapon specialization bonus/x3, plus bane or elemental damage.
Rogues
As far as "one shot, one kill" goes, archer rogues have a chance to force deaths due to massive damage with sneak attack damage added to their ranged attacks.
A 9th level rogue with 14 Strength could fire an arrow from his mighty composite shortbow +2 (1d6+2/x3), doing a maximum of 24 damage with a critical hit. Add +5d6 sneak attack damage for a maximum additional damage of 30. You've done enough damage to force your enemy to make a Fortitude save (DC 15) against death.
Granted, this particular scenario requires an extraordinary amount of luck and fortuitous circumstances, but it gets easier as you rise in level with better archery equipment, more sneak attack damage dice, etc., making it easier for you to get the magic damage number (50). Your enemies will have an easier time making their Fortitude checks, but the possibility to roll a 1 is always there.
1d6+mighty Str bonus+bow and arrow enhancement bonuses/x3 plus sneak attack damage (from +1d6 to +10d6). The sneak attack damage alone can cause death due to massive damage once you are very high level.
As a rogue or assassin, you could also poison arrows to do ability score damage in addition to regular archery damage. A well-chosen poison can incapacitate its target easily.
Rangers
Rangers could use bane arrows for fighting his favored enemies and do enough damage to force death due to massive damage.
A mighty composite longbow (+4 Str) normally does up to 1d8+4/x3 damage on a critical hit. Add the enhancement bonuses from the magic bow and arrows plus the favored enemy bonus (+1 to +5) to each critical hit damage die. Add +2d6 damage on top of that for the bane damage.
1d8+mighty Str bonus+bow and arrow enhancement bonus+favored enemy bonus/x3 critical hits with an additional +2d6 if you are using bane arrows against their target type.
Paladins
High-level paladins could cast holy sword on his bow and cast greater magic weapon on his arrows or use holy arrows against evil creatures and do enough damage to force death due to massive damage. Holy sword adds a +5 enhancement bonus and does double damage against evil enemies.
1d8+mighty Str bonus+5+arrow enhancement bonus/x3 critical hits doubled, with an additional +2d6 if you are using holy arrows against evil creatures.
Fighters
High-level fighters with enchanted bows and arrows can take advantage of the Weapon Specialization (longbow) and Improved Critical (longbow) feats to increase the damage he does with a mighty composite longbow and improve the chances of scoring a critical hit. With bane or elementally enhanced bows and arrows, he can do enough damage to force death due to massive damage.
1d8+mighty Str bonus+bow and arrow enhancement bonuses+2 for weapon specialization bonus/x3, plus bane or elemental damage.
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