Frylock
Explorer
Nice. This is something I like. It makes it easier to copy and paste a stat block into a word document for modification.
I have a mixed of 5E. I do enjoy the simplicity of the combat system. At the same time the game is too easy and takes a lot of modification when you add in magic items and feats to make it challenging. The fights don't feel very epic, though I do like that fights are more entertaining to narrate. The classes lack robust and diverse abilities that are truly useful compared to a game like Pathfinder. It feels like you do the same thing a lot of the time because there are a small, select group of things that are useful and everything else is taken only as a style choice. There a ton of obvious less effective choices, but they made it in the book. I don't feel compelled to buy books as I did in previous editions. I'm not even sure I'm going to pick up the Sword Coast Adventurer's Guide. It doesn't look like a very interesting book. The new archetypes don't seem compelling. The new material seems more fluffy than useful. I'm sure one of my friends will pick it up so I can take a look. Even the modules have been underwhelming prior to Out of the Abyss. Even that module has some parts where I'm left scratching my head as to what the module designers think is a challenge for a group. I wonder if they play test this stuff with inexperienced players that don't work as a group.
Thanks for the comment. My personal opinion, FWIW, is that 5e is a fantastic system -- AD&D cleaned up by decades of gaming evolution -- but at points, poorly implemented. Still, it's a fun system and worth a look to every gamer.