One Time...at Bard Camp...

Danzilla

First Post
One Time...at Bard Camp...

just an interesting phrase...it came to me and I thought...Why not start a Thread with it...

So...the point of the thread is...have you, or your GM, used any interesting movie analogies or straight ripoffs in your campaign and what kind of mayhem and/or hilarity ensued...

and, I do mean in the campaign...we all know what kind of movie lines, music and references pass above the table but let’s leave that for a different thread, a better thread...


and, NO, I don’t want to know what that Orc was going to do with that Pie...that’s a different movie altogether...and why is he named Jim?
 
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I set up a few scenes from the Godfather, except Brando's character was actually a Beholder. This was back in first edition.
 

I've done a Predator adventure with terrorists and a bioweapon powerful enough to decimate north america. Everything went down in the top few floors of an archology. This barrowed from a lot.

And The Thing in space using the Aliens RPG.

Those are the two most blatant ripoffs off the top of my head. But each original and sweet enough to be made into a movie.
 

Hello Clarice...

"So...the point of the thread is...have you, or your GM, used any interesting movie analogies or straight ripoffs in your campaign and what kind of mayhem and/or hilarity ensued..."

One DM in our group used the Justice League as NPCs in a campaign based in the Forgotten Realms.

My whole campaign is based on the comic book _The League of Extraordinary Gentlemen_. We have an interesting dynamic in our group. There is a male player who plays a Catholic nun named Sister Eldritch O'Fey. I am female and I have a vampire villain that is based on Hannibal Lecter. I can't tell you the cheap thrill I get saying to him:

"Hello Sister Eldritch..."

:D
 

The thread title reminded me of last night game.


Bard: "Ok, I want to buy a masterwork lute."
DM: "alright....a masterwork flute."
Bard: "No, I said lute."
DM: "Good God, that's far too large."
 


I ran a module on the Savage Coast (that's Red Steel, btw :)) which was a cross between the Good, the Bad, & the Ugly and Treasure of the Sierra Madre. I even had bandits pretending to be royal guards, but the PCs didn't ask about their badges, so it ruined it for me.
 

Get a clue

My all-time personal favorite adventure (where I ran it) was a murder-mystery based off of the movie Clue. I ran it using the Castle Falkenstein system, allowed a few famous characters, (2 picked Laurel & Hardy, if you can believe it!), threw in a few of my own NPC's to run, set it in a big, haunted French Mansion, and gave all the PC's background motivations (this was a one shot).

No one could leave because of the "the Hunt" going on outside that night. (This was a practice of the Unseelie Court specific to the game setting) None of my players actually trusted one another because they all new the basic setup, (this was a few years after the movie came out) so a lot of the action was in passing notes.

I must say, it took longer than I suspected and group ended up killing off most of itself, but it was the most actively roleplayed game I ever ran. I mean that each player stayed in character and all spoke to each other without my prompting. Each acted out their motivations and the subtle threats and double intendres (each knew some of the other's secrets) were wickedly funny.

If you go watch the movie again, you'll see what I mean. I don't know how it would run in 3rd edition, but it's an interesting change from dungeon crawling.
 

Things that I have used (or accused of using).
Type: Accused of using
movie: Planet of the Apes
Truth: nope.
Scenario: players were on a jungle island and met up with shambling mounds, they flee and one of them extended his tentacle to the vines and started swinging after them while the rest of the shambling mounds chased them on foot.

Type: used
movie: Tomb raider
Scenario: pulled the dungeon area for the place where Lara picked up the first piece of the triangle of light and used the same format, and most of the dangers to be the same with a little adjustment.
Successrate: high. no one realized it til after the game that I took it from tomb raider.
Help to make it successful: master maze stuff that one of the players brought in.

Type: used
movie: MIB
Scenario: One of the players meet two wizard looking people. after their discussion, the character doesn't remember what they talked about or who they were.

Type: used
Movie: Raiders of the lost ark
scenario: buried city. The characters found an entrance to part of a buried city filled with temples.
Success: perfect. no one realized it, even to this day (unless one of them read this)

That's off the top of my head. I'm sure when I look through the notes I'll find more. :)
 


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