So far, without changing FoB, scaling IUC (nat/manu treatment kept), AC/Wis bonuses, HD or BAB, some changes listed so far include:
Replacing abilities with spells that duplicate them is a wash. I'm thinking, due to their durations & dispellability, if nothing else.
I don't know how much of a boost the QP change is:
A slight change from Shaman and Cleric would be to make them spontaneous divine casters with a tight, tight list, but keep them as having Domains matching their faith (assuming they're full casters). How many- 1 or 2- is the question. I was thinking that they'd know all the spells on their list, but would have fewer spells/day, one of each level having to be a Domain spell.
As a nod to the RW, a more flexible monk weapon list.
Light armor proficiency
Spirit guide? If axed, probably replaced with divination spells.
Turn Spirits? Keep at least if half-caster. Too much for full caster?
Replacing abilities with spells that duplicate them is a wash. I'm thinking, due to their durations & dispellability, if nothing else.
I don't know how much of a boost the QP change is:
QP: usable 1 + Con bonus times/day; only one QP may be active at any one time.
A slight change from Shaman and Cleric would be to make them spontaneous divine casters with a tight, tight list, but keep them as having Domains matching their faith (assuming they're full casters). How many- 1 or 2- is the question. I was thinking that they'd know all the spells on their list, but would have fewer spells/day, one of each level having to be a Domain spell.
As a nod to the RW, a more flexible monk weapon list.
Weapon Proficiencies: The Martial Artist is proficient in all simple weapons, PLUS choose one of the following groups as the PC's Melee Martial Arts Weapons and additional Ranged weapons:
1) 1 One-handed and 2 Light Martial weapons + 1 Martial Ranged Weapon
2) 3 Exotic Light weapons + 1 Martial or Exotic Ranged Weapon
3) 1 Exotic Light Weapon + 1 Exotic One-handed weapon + 1 Martial Ranged Weapon
4) 1 Martial or Exotic 2 handed weapon + 1 Martial or Exotic Ranged Weapon
5) Any 5 Simple weapons +1 Martial or Exotic Ranged weapon
These Melee Martial arts weapons may be used with Flurry of Blows
Light armor proficiency
Spirit guide? If axed, probably replaced with divination spells.
Turn Spirits? Keep at least if half-caster. Too much for full caster?
Last edited: