Chimera said:I see this over and over in threads.
Why?
Why be so isolated and restrictive in your thinking? Why NOT game with people completely outside your social circle? Broaden your horizons!
Sure, they might suck. Hard. But so might you! So too some of the people you do hang out with. How will you ever know what kind of cool and interesting people you might find, befriend, come to know, if you stick only to what you know?
GROW! Play with people you don't socialize with. People you don't work with. People you wouldn't necessarily invite to dinner. People you don't like! Learn how to deal with it. Their quirks, their strange ways of thinking. Listen to their oddball logic and opinions. And maybe, just maybe, you might learn something about yourself in the process. Or grow beyond your established mental patterns.
I agree with your thinking. I use the local university to recruit new players. 90% of those players that I DM for are total strangers to me and to each other. Sometimes people simply don't like what I offer them, but far more often they like what I show them and stick around. Some players don't stick around for no longer than a single session, but that's okay. Since I have a large pool from which to draw players from there will always be others who are more interested in my games.
The thing is that I can't spend actual campaign time finding the right people to game with. So, I run practise session at the local RPG club before introducing them to my campaign. Everyone interested can attend these practise sessions, and it really is a nice chance for newbies to get into the game a bit before being thrown into a full-fledged campaign.
The reality is that I don't like everyone that I game with, but that doesn't stop me from having a good time with them. Once I leave the game they are out of my life until the next game. No hassle, no trouble. I also allow every player in my campaigns the possibility of stepping out gracefully. When strangers start playing with each other it is quite possible that personalities clash, but I have found that most players can keep their personal lives seperate as well as I can as a DM.